#include <dtAnim/submesh.h>#include <dtAnim/cal3dmodelwrapper.h>#include <dtAnim/cal3dmodeldata.h>#include <dtAnim/cal3ddatabase.h>#include <dtUtil/log.h>#include <dtUtil/mathdefines.h>#include <osg/Material>#include <osg/Texture2D>#include <osg/PolygonMode>#include <osg/Geometry>#include <osg/CullFace>#include <osg/Math>#include <cassert>Namespaces | |
| namespace | dtAnim |
Defines | |
| #define | BUFFER_OFFSET(x) ((GLvoid*) (0 + ((x) * sizeof(float)))) |
| #define | INDEX_OFFSET(x) ((GLvoid*) (0 + ((x) * sizeof(CalIndex)))) |
| #define BUFFER_OFFSET | ( | x | ) | ((GLvoid*) (0 + ((x) * sizeof(float)))) |
| #define INDEX_OFFSET | ( | x | ) | ((GLvoid*) (0 + ((x) * sizeof(CalIndex)))) |