dtGame::BinaryLogStream::MessageDataBaseHeader Struct Reference

This structure corresponds to the header located at the beginning of the messages database file. More...

#include <binarylogstream.h>

List of all members.

Public Member Functions

bool validate (std::string &error)

Public Attributes

std::string magicNumber
unsigned char majorVersion
unsigned char minorVersion
double recordLength
unsigned short indexTableFileNameLength
std::string indexTableFileName


Detailed Description

This structure corresponds to the header located at the beginning of the messages database file.

Member Function Documentation

bool dtGame::BinaryLogStream::MessageDataBaseHeader::validate ( std::string &  error  )  [inline]


Member Data Documentation

std::string dtGame::BinaryLogStream::MessageDataBaseHeader::magicNumber

unsigned char dtGame::BinaryLogStream::MessageDataBaseHeader::majorVersion

unsigned char dtGame::BinaryLogStream::MessageDataBaseHeader::minorVersion

double dtGame::BinaryLogStream::MessageDataBaseHeader::recordLength

unsigned short dtGame::BinaryLogStream::MessageDataBaseHeader::indexTableFileNameLength

std::string dtGame::BinaryLogStream::MessageDataBaseHeader::indexTableFileName


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2.0.0 generated 14 Feb 2008