#include <propertyname.h>
Static Public Attributes | |
| static const char | ENTITYID [] = { "DIS_Entity_EntityID\0" } |
| Contains the official ActorProperty names for DIS::EntityStatePdu attributes. | |
| static const char | APPEARANCE [] = { "DIS_Entity_Appearance\0" } |
const char dtDIS::EntityPropertyName::ENTITYID = { "DIS_Entity_EntityID\0" } [static] |
Contains the official ActorProperty names for DIS::EntityStatePdu attributes.
const char dtDIS::EntityPropertyName::APPEARANCE = { "DIS_Entity_Appearance\0" } [static] |