#include <shadermanager.h>
Public Attributes | |
| std::string | vertexShaderSource |
| std::string | fragmentShaderSource |
| dtCore::RefPtr< osg::Shader > | vertexShader |
| dtCore::RefPtr< osg::Shader > | fragmentShader |
| dtCore::RefPtr< osg::Program > | shaderProgram |
It contains names of shader sources and their resulting shader programs.