#include <cal3dgameactor.h>
Static Public Attributes | |
| static const std::string | ANIMATION_GROUP |
| static const std::string | ANIMATION_GROUP_LABEL |
| static const std::string | ANIMATION_BLEND_GROUP |
| static const std::string | ANIMATION_BLEND_WEIGHT |
| static const std::string | ANIMATION_BLEND_ID |
| static const std::string | ANIMATION_BLEND_DELAY |
| static const std::string | RENDER_MODE |
| static const std::string | RENDER_MODE_LABEL |
const std::string dtActors::Cal3DGameActor::PropertyNames::ANIMATION_GROUP [static] |
const std::string dtActors::Cal3DGameActor::PropertyNames::ANIMATION_GROUP_LABEL [static] |
const std::string dtActors::Cal3DGameActor::PropertyNames::ANIMATION_BLEND_GROUP [static] |
const std::string dtActors::Cal3DGameActor::PropertyNames::ANIMATION_BLEND_WEIGHT [static] |
const std::string dtActors::Cal3DGameActor::PropertyNames::ANIMATION_BLEND_ID [static] |
const std::string dtActors::Cal3DGameActor::PropertyNames::ANIMATION_BLEND_DELAY [static] |
const std::string dtActors::Cal3DGameActor::PropertyNames::RENDER_MODE [static] |
const std::string dtActors::Cal3DGameActor::PropertyNames::RENDER_MODE_LABEL [static] |