#include <osg/Geometry>#include <osg/Texture2D>#include <osgDB/ReadFile>#include <osgDB/WriteFile>#include <dtActors/staticmeshactorproxy.h>#include <dtDAL/exceptionenum.h>#include <dtDAL/enginepropertytypes.h>#include <dtDAL/resourcedescriptor.h>#include <dtDAL/actorproxyicon.h>#include <dtCore/object.h>#include <sstream>#include <set>Namespaces | |
| namespace | dtActors |