#include <cstdlib>#include <osg/Vec2f>#include <osg/Vec3f>#include <osg/Vec2d>#include <osg/Vec3d>#include "noise1.h"#include "noise2.h"#include "noise3.h"#include "seamlessnoise.h"#include "fractal.h"Namespaces | |
| namespace | dtUtil |
Typedefs | |
| typedef Noise1< float, float > | dtUtil::Noise1f |
| NoiseUtility.h contains all necessary defines to use the Noise Library in dtUtil. | |
| typedef Noise1< double, double > | dtUtil::Noise1d |
| typedef Noise2< float, osg::Vec2f > | dtUtil::Noise2f |
| typedef Noise2< double, osg::Vec2d > | dtUtil::Noise2d |
| typedef Noise3< float, osg::Vec3f > | dtUtil::Noise3f |
| typedef Noise3< double, osg::Vec3d > | dtUtil::Noise3d |
| typedef Fractal< float, osg::Vec2f, Noise2f > | dtUtil::Fractal2f |
| typedef Fractal< double, osg::Vec2d, Noise2d > | dtUtil::Fractal2d |
| typedef Fractal< float, osg::Vec3f, Noise3f > | dtUtil::Fractal3f |
| typedef Fractal< double, osg::Vec3d, Noise3d > | dtUtil::Fractal3d |
| typedef Fractal< float, osg::Vec3f, SeamlessNoise > | dtUtil::SeamlessFractal |