Classes | |
| class | ClientConnectionListener |
| Provides the interface to a GNE::Connection. More... | |
| class | ClientNetworkComponent |
| class | DataStreamPacket |
| A DataStreamPacket contains a dtGame::Message blocks to be sent over a Network ot other connected dtGame::GameManager's. More... | |
| class | MachineInfoMessage |
| A MachineInfoMessage contains a dtGame::MachineInfo to be used with different messages to send information about a GameManager accross the network. More... | |
| class | MessagePacket |
| A MessagePacket contains a dtGame::Message to be sent over a Network ot other connected dtGame::GameManager's. More... | |
| class | NetworkBridge |
| contains GNE components for communication across a network This class represents a single host on the other side of the network More... | |
| class | NetworkComponent |
| baseclass GMComponent to communicate as client - server More... | |
| class | ServerConnectionListener |
| This class is used as an interface to the GNE::Server connection. More... | |
| class | ServerNetworkComponent |
Functions | |
| IMPLEMENT_ENUM (NetworkComponent::DestinationType) | |
dtNet is uses the Game Network Engine and HawkNL for backbone functionality.
| dtNetGM::IMPLEMENT_ENUM | ( | NetworkComponent::DestinationType | ) |