Classes | |
| class | ActionActorProxy |
| class | AnimationGameActor |
| This class is the game actor for an animated model. More... | |
| class | AnimationGameActorProxy |
| This class is the proxy for an animated model game object. More... | |
| class | AutoTriggerActorProxy |
| This proxy wraps auto triggers. More... | |
| class | BaseLightActorProxy |
| This actor proxy is a wrapper for the dtCore::Light object. More... | |
| class | BasicEnvironmentActor |
| class | BasicEnvironmentActorProxy |
| class | BezierControllerActorProxy |
| class | BezierControlPointActorProxy |
| class | BezierNodeActorProxy |
| class | Cal3DGameActor |
| This class is the game actor for an animated model. More... | |
| class | Cal3DGameActorProxy |
| This class is the proxy for an animated model game object. More... | |
| class | CameraActorProxy |
| This proxy wraps the Camera Delta3D object. More... | |
| class | CloudDomeActorProxy |
| This proxy wraps the CloudDome Delta3D object. More... | |
| class | CloudPlaneActorProxy |
| This proxy wraps Delta3D cloud planes. More... | |
| class | CoordinateConfigActor |
| class | CoordinateConfigActorProxy |
| class | DeltaObjectActorProxy |
| This proxy wraps the Delta3D Object. More... | |
| class | EngineActorRegistry |
| This actor registry handles the actor proxies that are supported by the core Delta3D engine. More... | |
| class | EnvActor |
| class | EnvActorProxy |
| class | EnvEffectActorProxy |
| This proxy wraps environment effects. More... | |
| class | GameMeshActor |
| This class is the game actor for a basic game object that has a single static mesh. More... | |
| class | GameMeshActorProxy |
| This class is the proxy for a basic game object that has a single static mesh. More... | |
| class | InfiniteLightActorProxy |
| This proxy wraps the Infinite light Delta3D object. More... | |
| class | InfiniteTerrainActorProxy |
| This proxy wraps the InfiniteTerrain Delta3D object. More... | |
| class | MeshTerrainActor |
| class | MeshTerrainActorProxy |
| This proxy wraps mesh terrains. More... | |
| class | MotionActionActorProxy |
| class | ParticleSystemActorProxy |
| This proxy wraps the ParticleSystem Delta3D object. More... | |
| class | PlayerStartActor |
| class | PlayerStartActorProxy |
| class | PositionalLightActorProxy |
| This proxy wraps the PositionalLight Delta3D object. More... | |
| class | ProximityTriggerActorProxy |
| This proxy wraps placeable triggers. More... | |
| class | SkyBoxActorProxy |
| This proxy exposes skyboxes to the level editor. More... | |
| class | SkyDomeActorProxy |
| This proxy wraps mesh sky domes. More... | |
| class | SoundActorProxy |
| This proxy wraps the Sound Delta3D object. More... | |
| class | SpotlightActorProxy |
| This proxy wraps the Spotlight Delta3D object. More... | |
| class | StaticMeshActorProxy |
| This proxy represents a static mesh. More... | |
| class | TaskActor |
| This class is the base task actor in the Delta3D task system. More... | |
| class | TaskActorProxy |
| This class is a proxy for the base task actor following the Delta3D game actor design philosophy. More... | |
| class | TaskActorGameEvent |
| Game event tasks are tasks that are responsible for tracking game events. More... | |
| class | TaskActorGameEventProxy |
| Proxy for the game event task actor. More... | |
| class | TaskActorOrdered |
| This ordered task actor is similar to the rollup task actor with the exception of additional constraints. More... | |
| class | TaskActorOrderedProxy |
| Proxy for the game event task actor. More... | |
| class | TaskActorRollup |
| Where as all tasks can contain children, a rollup task actually provides functional behavior centered around that property. More... | |
| class | TaskActorRollupProxy |
| Proxy for the game event task actor. More... | |
| class | TriggerActorProxy |
| This proxy wraps placeable triggers. More... | |
| class | TripodActorProxy |
| This proxy wraps the dtCore::Tripod Delta3D object. More... | |
Functions | |
| IMPLEMENT_ENUM (BaseLightActorProxy::LightModeEnum) | |
| IMPLEMENT_ENUM (BasicEnvironmentActor::CloudCoverEnum) | |
| IMPLEMENT_ENUM (BasicEnvironmentActor::VisibilityTypeEnum) | |
| IMPLEMENT_ENUM (BasicEnvironmentActor::WeatherThemeEnum) | |
| IMPLEMENT_ENUM (BasicEnvironmentActor::TimePeriodEnum) | |
| IMPLEMENT_ENUM (BasicEnvironmentActor::SeasonEnum) | |
| IMPLEMENT_ENUM (BasicEnvironmentActor::WindTypeEnum) | |
| DT_PLUGIN_EXPORT dtDAL::ActorPluginRegistry * | CreatePluginRegistry () |
| DT_PLUGIN_EXPORT void | DestroyPluginRegistry (dtDAL::ActorPluginRegistry *registry) |
| IMPLEMENT_ENUM (MotionActionActorProxy::ParentRelationEnum) | |
| IMPLEMENT_ENUM (TaskActorOrdered::FailureType) | |
This DLL is intended to be loaded dynamically from STAGE.
| DT_PLUGIN_EXPORT dtDAL::ActorPluginRegistry* dtActors::CreatePluginRegistry | ( | ) |
| DT_PLUGIN_EXPORT void dtActors::DestroyPluginRegistry | ( | dtDAL::ActorPluginRegistry * | registry | ) |
| dtActors::IMPLEMENT_ENUM | ( | TaskActorOrdered::FailureType | ) |
| dtActors::IMPLEMENT_ENUM | ( | MotionActionActorProxy::ParentRelationEnum | ) |
| dtActors::IMPLEMENT_ENUM | ( | BasicEnvironmentActor::WindTypeEnum | ) |
| dtActors::IMPLEMENT_ENUM | ( | BasicEnvironmentActor::SeasonEnum | ) |
| dtActors::IMPLEMENT_ENUM | ( | BasicEnvironmentActor::TimePeriodEnum | ) |
| dtActors::IMPLEMENT_ENUM | ( | BasicEnvironmentActor::WeatherThemeEnum | ) |
| dtActors::IMPLEMENT_ENUM | ( | BasicEnvironmentActor::VisibilityTypeEnum | ) |
| dtActors::IMPLEMENT_ENUM | ( | BasicEnvironmentActor::CloudCoverEnum | ) |
| dtActors::IMPLEMENT_ENUM | ( | BaseLightActorProxy::LightModeEnum | ) |