dtActors Namespace Reference

An actor library representing most of the classes from dtCore and dtABC. More...


Classes

class  ActionActorProxy
class  AnimationGameActor
 This class is the game actor for an animated model. More...
class  AnimationGameActorProxy
 This class is the proxy for an animated model game object. More...
class  AutoTriggerActorProxy
 This proxy wraps auto triggers. More...
class  BaseLightActorProxy
 This actor proxy is a wrapper for the dtCore::Light object. More...
class  BasicEnvironmentActor
class  BasicEnvironmentActorProxy
class  BezierControllerActorProxy
class  BezierControlPointActorProxy
class  BezierNodeActorProxy
class  Cal3DGameActor
 This class is the game actor for an animated model. More...
class  Cal3DGameActorProxy
 This class is the proxy for an animated model game object. More...
class  CameraActorProxy
 This proxy wraps the Camera Delta3D object. More...
class  CloudDomeActorProxy
 This proxy wraps the CloudDome Delta3D object. More...
class  CloudPlaneActorProxy
 This proxy wraps Delta3D cloud planes. More...
class  CoordinateConfigActor
class  CoordinateConfigActorProxy
class  DeltaObjectActorProxy
 This proxy wraps the Delta3D Object. More...
class  EngineActorRegistry
 This actor registry handles the actor proxies that are supported by the core Delta3D engine. More...
class  EnvActor
class  EnvActorProxy
class  EnvEffectActorProxy
 This proxy wraps environment effects. More...
class  GameMeshActor
 This class is the game actor for a basic game object that has a single static mesh. More...
class  GameMeshActorProxy
 This class is the proxy for a basic game object that has a single static mesh. More...
class  InfiniteLightActorProxy
 This proxy wraps the Infinite light Delta3D object. More...
class  InfiniteTerrainActorProxy
 This proxy wraps the InfiniteTerrain Delta3D object. More...
class  MeshTerrainActor
class  MeshTerrainActorProxy
 This proxy wraps mesh terrains. More...
class  MotionActionActorProxy
class  ParticleSystemActorProxy
 This proxy wraps the ParticleSystem Delta3D object. More...
class  PlayerStartActor
class  PlayerStartActorProxy
class  PositionalLightActorProxy
 This proxy wraps the PositionalLight Delta3D object. More...
class  ProximityTriggerActorProxy
 This proxy wraps placeable triggers. More...
class  SkyBoxActorProxy
 This proxy exposes skyboxes to the level editor. More...
class  SkyDomeActorProxy
 This proxy wraps mesh sky domes. More...
class  SoundActorProxy
 This proxy wraps the Sound Delta3D object. More...
class  SpotlightActorProxy
 This proxy wraps the Spotlight Delta3D object. More...
class  StaticMeshActorProxy
 This proxy represents a static mesh. More...
class  TaskActor
 This class is the base task actor in the Delta3D task system. More...
class  TaskActorProxy
 This class is a proxy for the base task actor following the Delta3D game actor design philosophy. More...
class  TaskActorGameEvent
 Game event tasks are tasks that are responsible for tracking game events. More...
class  TaskActorGameEventProxy
 Proxy for the game event task actor. More...
class  TaskActorOrdered
 This ordered task actor is similar to the rollup task actor with the exception of additional constraints. More...
class  TaskActorOrderedProxy
 Proxy for the game event task actor. More...
class  TaskActorRollup
 Where as all tasks can contain children, a rollup task actually provides functional behavior centered around that property. More...
class  TaskActorRollupProxy
 Proxy for the game event task actor. More...
class  TriggerActorProxy
 This proxy wraps placeable triggers. More...
class  TripodActorProxy
 This proxy wraps the dtCore::Tripod Delta3D object. More...

Functions

 IMPLEMENT_ENUM (BaseLightActorProxy::LightModeEnum)
 IMPLEMENT_ENUM (BasicEnvironmentActor::CloudCoverEnum)
 IMPLEMENT_ENUM (BasicEnvironmentActor::VisibilityTypeEnum)
 IMPLEMENT_ENUM (BasicEnvironmentActor::WeatherThemeEnum)
 IMPLEMENT_ENUM (BasicEnvironmentActor::TimePeriodEnum)
 IMPLEMENT_ENUM (BasicEnvironmentActor::SeasonEnum)
 IMPLEMENT_ENUM (BasicEnvironmentActor::WindTypeEnum)
DT_PLUGIN_EXPORT
dtDAL::ActorPluginRegistry
CreatePluginRegistry ()
DT_PLUGIN_EXPORT void DestroyPluginRegistry (dtDAL::ActorPluginRegistry *registry)
 IMPLEMENT_ENUM (MotionActionActorProxy::ParentRelationEnum)
 IMPLEMENT_ENUM (TaskActorOrdered::FailureType)


Detailed Description

An actor library representing most of the classes from dtCore and dtABC.

This DLL is intended to be loaded dynamically from STAGE.


Function Documentation

DT_PLUGIN_EXPORT dtDAL::ActorPluginRegistry* dtActors::CreatePluginRegistry (  ) 

DT_PLUGIN_EXPORT void dtActors::DestroyPluginRegistry ( dtDAL::ActorPluginRegistry registry  ) 

dtActors::IMPLEMENT_ENUM ( TaskActorOrdered::FailureType   ) 

dtActors::IMPLEMENT_ENUM ( MotionActionActorProxy::ParentRelationEnum   ) 

dtActors::IMPLEMENT_ENUM ( BasicEnvironmentActor::WindTypeEnum   ) 

dtActors::IMPLEMENT_ENUM ( BasicEnvironmentActor::SeasonEnum   ) 

dtActors::IMPLEMENT_ENUM ( BasicEnvironmentActor::TimePeriodEnum   ) 

dtActors::IMPLEMENT_ENUM ( BasicEnvironmentActor::WeatherThemeEnum   ) 

dtActors::IMPLEMENT_ENUM ( BasicEnvironmentActor::VisibilityTypeEnum   ) 

dtActors::IMPLEMENT_ENUM ( BasicEnvironmentActor::CloudCoverEnum   ) 

dtActors::IMPLEMENT_ENUM ( BaseLightActorProxy::LightModeEnum   ) 


http://www.delta3d.org
2.0.0 generated 14 Feb 2008