Classes | |
| class | Action |
| class | Application |
| Base generic Application class. More... | |
| struct | ApplicationConfigData |
| defines API used to obtain values of the config file. More... | |
| class | ApplicationConfigHandler |
| A class to perform the necessary features while a Xerces SAX parser is operating. More... | |
| struct | ApplicationConfigSchema |
| defines API used to model the XML schema for the config file. More... | |
| class | ApplicationConfigWriter |
| A class that writes config files for the dtABC::Application. More... | |
| class | AutoTrigger |
| The AutoTrigger is a Trigger that does not need to be enabled or fired. More... | |
| class | BaseABC |
| class | BezierController |
| class | BezierControlPoint |
| class | BezierNode |
| class | CurveNode |
| class | Event |
| The Event class is specific to the state manager where an event is an object whose Type can cause a Transition. More... | |
| class | MotionAction |
| class | PathPoint |
| class | PathPointConverter |
| class | ProximityTrigger |
| The ProximityTrigger class contains a Trigger which it fires whenever a Transformable enters it's bounding shape. More... | |
| class | State |
| Base class for allowing the application to switch between different modes such as the splash screen, menu, and the Game. More... | |
| struct | RefPtrWithNameCompare |
| Compares 2 referenced pointer objects by pointer value and name. More... | |
| struct | PairRefPtrWithNameCompare |
| Compares a pair, but assumes the 2nd type is a referenced pointer. More... | |
| class | StateManager |
| A class to manage State transitions due to an Event. More... | |
| class | Trigger |
| class | Weather |
| High level controls for representing weather. More... | |
| class | Widget |
| Widget class to handle all dtCore rendering for the application. More... | |
| struct | WinRect |
| WinRect struct for passing window dimensions. More... | |
| struct | WinData |
| WinData struct for passing window handle and dimensions. More... | |
| struct | MouseEvent |
| MouseEvent struct for passing mouse events. More... | |
| struct | KeyboardEvent |
| KeyboardEvent struct for passing keyboard events. More... | |