#include <dtGame/message.h>#include <dtGame/messageparameter.h>#include <dtGame/basemessages.h>Namespaces | |
| namespace | dtUtil |
| namespace | dtGame |
Classes | |
| class | dtGame::LogStatusMessage |
| This message class is sent by the ServerLoggerComponent - it has logger status info; it provides the complete status of the server logger component. More... | |
| class | dtGame::LogSetLogfileMessage |
| This message class is sent to the ServerLoggerComponent to change the current log file. More... | |
| class | dtGame::LogDeleteLogfileMessage |
| This message class is sent to the ServerLoggerComponent to delete a log file. More... | |
| class | dtGame::LogGetKeyframeListMessage |
| This message class is sent from the ServerLoggerComponent to the log controller specifying the list of keyframes in the current log. More... | |
| class | dtGame::LogGetTagListMessage |
| This message class is sent from the ServerLoggerComponent to the log controller specifying the list of tags in the current log. More... | |
| class | dtGame::LogAvailableLogsMessage |
| This message class is sent from the ServerLoggerComponent to the log controller specifying the current logs available. More... | |
| class | dtGame::LogInsertTagMessage |
| This message class is sent to the ServerLoggerComponent to insert a tag. More... | |
| class | dtGame::LogCaptureKeyframeMessage |
| This message class is sent to the ServerLoggerComponent to capture a keyframe. More... | |
| class | dtGame::LogJumpToKeyframeMessage |
| This message class is sent to the ServerLoggerComponent to jump to a specific keyframe. More... | |
| class | dtGame::LogSetAutoKeyframeIntervalMessage |
| This message class is sent to the ServerLoggerComponent to change the current automatic keyframe interval (in seconds). More... | |
| class | dtGame::LogEndLoadKeyframeMessage |
| This message class is sent from the ServerLoggerComponent to let clients know that a load keyframe is done. More... | |