#include <dtAnim/hardwaresubmesh.h>#include <osg/Material>#include <osg/Texture2D>#include <osg/PolygonMode>#include <dtAnim/cal3dmodelwrapper.h>#include <osg/Uniform>#include <osg/PrimitiveSet>#include <osg/Vec3>#include <osg/BoundingBox>#include <dtUtil/matrixutil.h>#include <cal3d/hardwaremodel.h>#include <osg/CullFace>Namespaces | |
| namespace | dtAnim |
Defines | |
| #define | BUFFER_OFFSET(x) ((GLvoid*) (0 + ((x) * sizeof(float)))) |
| #define BUFFER_OFFSET | ( | x | ) | ((GLvoid*) (0 + ((x) * sizeof(float)))) |