hardwaresubmesh.cpp File Reference

#include <dtAnim/hardwaresubmesh.h>
#include <osg/Material>
#include <osg/Texture2D>
#include <osg/PolygonMode>
#include <dtAnim/cal3dmodelwrapper.h>
#include <osg/Uniform>
#include <osg/PrimitiveSet>
#include <osg/Vec3>
#include <osg/BoundingBox>
#include <dtUtil/matrixutil.h>
#include <cal3d/hardwaremodel.h>
#include <osg/CullFace>

Namespaces

namespace  dtAnim

Defines

#define BUFFER_OFFSET(x)   ((GLvoid*) (0 + ((x) * sizeof(float))))

Define Documentation

#define BUFFER_OFFSET (  )     ((GLvoid*) (0 + ((x) * sizeof(float))))


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2.0.0 generated 14 Feb 2008