#include <prefix/dtgameprefix-src.h>#include <dtGame/gamemanager.h>#include <dtGame/messagefactory.h>#include <dtGame/basemessages.h>#include <dtGame/actorupdatemessage.h>#include <dtGame/exceptionenum.h>#include <dtGame/gmcomponent.h>#include <dtGame/invokable.h>#include <dtGame/mapchangestatedata.h>#include <dtDAL/actortype.h>#include <dtDAL/project.h>#include <dtDAL/map.h>#include <dtDAL/librarymanager.h>#include <dtCore/system.h>#include <dtCore/camera.h>#include <dtCore/scene.h>#include <dtCore/timer.h>#include <dtUtil/stringutils.h>#include <dtUtil/log.h>Namespaces | |
| namespace | dtGame |
Functions | |
| dtGame::IMPLEMENT_MANAGEMENT_LAYER (GameManager) | |
| dtGame::IMPLEMENT_ENUM (GameManager::ComponentPriority) | |