#include <prefix/dtgameprefix-src.h>#include <dtDAL/enginepropertytypes.h>#include <dtDAL/functor.h>#include <dtGame/message.h>#include <dtGame/messagetype.h>#include <dtGame/messageparameter.h>#include <dtGame/gameactor.h>#include <dtGame/actorupdatemessage.h>#include <dtGame/gamemanager.h>#include <dtGame/gmcomponent.h>#include <dtGame/invokable.h>#include <dtCore/shadergroup.h>#include <dtCore/shaderprogram.h>#include <dtCore/shadermanager.h>#include <dtDAL/actortype.h>#include <dtDAL/exceptionenum.h>#include <dtUtil/log.h>Namespaces | |
| namespace | dtGame |
Functions | |
| dtGame::IMPLEMENT_ENUM (GameActorProxy::Ownership) | |