engineactorregistry.cpp File Reference

#include <dtActors/engineactorregistry.h>
#include <dtActors/infinitelightactorproxy.h>
#include <dtActors/deltaobjectactorproxy.h>
#include <dtActors/staticmeshactorproxy.h>
#include <dtActors/particlesystemactorproxy.h>
#include <dtActors/positionallightactorproxy.h>
#include <dtActors/spotlightactorproxy.h>
#include <dtActors/infiniteterrainactorproxy.h>
#include <dtActors/autotriggeractorproxy.h>
#include <dtActors/beziercontrolleractorproxy.h>
#include <dtActors/meshterrainactorproxy.h>
#include <dtActors/clouddomeactorproxy.h>
#include <dtActors/cloudplaneactorproxy.h>
#include <dtActors/skyboxactorproxy.h>
#include <dtActors/skydomeactorproxy.h>
#include <dtActors/beziernodeactorproxy.h>
#include <dtActors/beziercontrolpointactorproxy.h>
#include <dtActors/triggeractorproxy.h>
#include <dtActors/proximitytriggeractorproxy.h>
#include <dtActors/cameraactorproxy.h>
#include <dtActors/tripodactorproxy.h>
#include <dtActors/taskactor.h>
#include <dtActors/taskactorgameevent.h>
#include <dtActors/taskactorrollup.h>
#include <dtActors/taskactorordered.h>
#include <dtActors/basicenvironmentactorproxy.h>
#include <dtActors/envactor.h>
#include <dtActors/coordinateconfigactor.h>
#include <dtActors/playerstartactorproxy.h>
#include <dtActors/animationgameactor.h>
#include <dtActors/gamemeshactor.h>
#include <dtActors/cal3dgameactor.h>
#include <dtDAL/waypointactorproxy.h>
#include <dtActors/soundactorproxy.h>

Namespaces

namespace  dtActors

Functions

DT_PLUGIN_EXPORT
dtDAL::ActorPluginRegistry
dtActors::CreatePluginRegistry ()
DT_PLUGIN_EXPORT void dtActors::DestroyPluginRegistry (dtDAL::ActorPluginRegistry *registry)

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2.0.0 generated 14 Feb 2008