#include <dtActors/engineactorregistry.h>#include <dtActors/infinitelightactorproxy.h>#include <dtActors/deltaobjectactorproxy.h>#include <dtActors/staticmeshactorproxy.h>#include <dtActors/particlesystemactorproxy.h>#include <dtActors/positionallightactorproxy.h>#include <dtActors/spotlightactorproxy.h>#include <dtActors/infiniteterrainactorproxy.h>#include <dtActors/autotriggeractorproxy.h>#include <dtActors/beziercontrolleractorproxy.h>#include <dtActors/meshterrainactorproxy.h>#include <dtActors/clouddomeactorproxy.h>#include <dtActors/cloudplaneactorproxy.h>#include <dtActors/skyboxactorproxy.h>#include <dtActors/skydomeactorproxy.h>#include <dtActors/beziernodeactorproxy.h>#include <dtActors/beziercontrolpointactorproxy.h>#include <dtActors/triggeractorproxy.h>#include <dtActors/proximitytriggeractorproxy.h>#include <dtActors/cameraactorproxy.h>#include <dtActors/tripodactorproxy.h>#include <dtActors/taskactor.h>#include <dtActors/taskactorgameevent.h>#include <dtActors/taskactorrollup.h>#include <dtActors/taskactorordered.h>#include <dtActors/basicenvironmentactorproxy.h>#include <dtActors/envactor.h>#include <dtActors/coordinateconfigactor.h>#include <dtActors/playerstartactorproxy.h>#include <dtActors/animationgameactor.h>#include <dtActors/gamemeshactor.h>#include <dtActors/cal3dgameactor.h>#include <dtDAL/waypointactorproxy.h>#include <dtActors/soundactorproxy.h>Namespaces | |
| namespace | dtActors |
Functions | |
| DT_PLUGIN_EXPORT dtDAL::ActorPluginRegistry * | dtActors::CreatePluginRegistry () |
| DT_PLUGIN_EXPORT void | dtActors::DestroyPluginRegistry (dtDAL::ActorPluginRegistry *registry) |