#include <prefix/dtgameprefix-src.h>#include <dtGame/deadreckoninghelper.h>#include <dtGame/deadreckoningcomponent.h>#include <dtDAL/actorproperty.h>#include <dtDAL/enginepropertytypes.h>#include <dtUtil/log.h>#include <dtUtil/matrixutil.h>#include <dtUtil/mathdefines.h>#include <dtGame/gameactor.h>#include <dtDAL/functor.h>#include <osgSim/DOFTransform>Namespaces | |
| namespace | dtGame |
Functions | |
| dtGame::IMPLEMENT_ENUM (DeadReckoningAlgorithm) | |
| dtGame::IMPLEMENT_ENUM (DeadReckoningHelper::UpdateMode) | |