dtTerrain::PagedTerrainTileLoadState Class Reference

This enumeration defines the different states a tile could be in throughout its lifetime. More...

#include <pagedterraintile.h>

Inheritance diagram for dtTerrain::PagedTerrainTileLoadState:

dtUtil::Enumeration

List of all members.

Static Public Attributes

static const
PagedTerrainTileLoadState 
LOADED
 Tile is loaded and resides in memory.
static const
PagedTerrainTileLoadState 
PAGING
 Tile is in the process of being loaded from disk or other meduim.
static const
PagedTerrainTileLoadState 
NOT_LOADED
 Tile is not resident in memory.

Protected Member Functions

 PagedTerrainTileLoadState (const std::string &name)


Detailed Description

This enumeration defines the different states a tile could be in throughout its lifetime.

Constructor & Destructor Documentation

dtTerrain::PagedTerrainTileLoadState::PagedTerrainTileLoadState ( const std::string &  name  )  [inline, protected]


Member Data Documentation

const PagedTerrainTileLoadState dtTerrain::PagedTerrainTileLoadState::LOADED [static]

Tile is loaded and resides in memory.

const PagedTerrainTileLoadState dtTerrain::PagedTerrainTileLoadState::PAGING [static]

Tile is in the process of being loaded from disk or other meduim.

const PagedTerrainTileLoadState dtTerrain::PagedTerrainTileLoadState::NOT_LOADED [static]

Tile is not resident in memory.

If a tile is in this state and the application needs its data, the terrain will automatically page it from disk.


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2.0.0 generated 14 Feb 2008