#include <fixedpointnoise.h>
Public Member Functions | |
| int | operator() (int x, int y, int z) |
| 3D noise. | |
| int | operator() (int x, int y) |
| 2D noise. | |
| int | operator() (int x) |
This code comes primarily from an implementation found in the SoarX terrain rendering architecture developed by Andras Balogh and can be found at http://web.interware.hu/bandi/ranger.html.
| int dtTerrain::FixedPointNoise::operator() | ( | int | x, | |
| int | y, | |||
| int | z | |||
| ) |
3D noise.
| int dtTerrain::FixedPointNoise::operator() | ( | int | x, | |
| int | y | |||
| ) |
2D noise.
| int dtTerrain::FixedPointNoise::operator() | ( | int | x | ) |