dtTerrain::FixedPointNoise Class Reference

This is a fixed point implementation of an improved Ken Perlin noise generator. More...

#include <fixedpointnoise.h>

List of all members.

Public Member Functions

int operator() (int x, int y, int z)
 3D noise.
int operator() (int x, int y)
 2D noise.
int operator() (int x)


Detailed Description

This is a fixed point implementation of an improved Ken Perlin noise generator.

This code comes primarily from an implementation found in the SoarX terrain rendering architecture developed by Andras Balogh and can be found at http://web.interware.hu/bandi/ranger.html.


Member Function Documentation

int dtTerrain::FixedPointNoise::operator() ( int  x,
int  y,
int  z 
)

3D noise.

int dtTerrain::FixedPointNoise::operator() ( int  x,
int  y 
)

2D noise.

int dtTerrain::FixedPointNoise::operator() ( int  x  ) 


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2.0.0 generated 14 Feb 2008