| AcceptClient(const dtGame::MachineInfo &machineInfo, std::string &rejectionReason) | dtNetGM::ServerNetworkComponent | [protected, virtual] |
| AddConnection(NetworkBridge *networkBridge) | dtNetGM::NetworkComponent | [protected] |
| AddSender(Base *sender) | dtCore::Base | |
| Base(const std::string &name="base") | dtCore::Base | |
| CreateDataStream(const dtGame::Message &message) | dtNetGM::NetworkComponent | |
| CreateMessage(dtUtil::DataStream &dataStream, const NetworkBridge &networkBridge) | dtNetGM::NetworkComponent | |
| DispatchNetworkMessage(const dtGame::Message &message) | dtNetGM::NetworkComponent | [virtual] |
| GetComponentPriority() const | dtGame::GMComponent | [inline] |
| GetConnectedClients(std::vector< NetworkBridge * > &connectedClients) | dtNetGM::NetworkComponent | |
| GetConnection(const dtGame::MachineInfo &machineInfo) | dtNetGM::NetworkComponent | [protected] |
| GetGameManager() const | dtGame::GMComponent | [inline] |
| GetGameManager() | dtGame::GMComponent | [inline] |
| GetMachineInfo(const dtCore::UniqueId &uniqueId) | dtNetGM::NetworkComponent | [protected, virtual] |
| GetName() const | dtCore::Base | |
| GetUniqueId() const | dtCore::Base | [inline] |
| GMComponent(const std::string &name) | dtGame::GMComponent | |
| IsGneInitialized() const | dtNetGM::NetworkComponent | [inline] |
| IsReliable() const | dtNetGM::NetworkComponent | [inline] |
| IsServer() const | dtNetGM::NetworkComponent | [inline, virtual] |
| IsShuttingDown() | dtNetGM::NetworkComponent | [inline] |
| mAcceptClients | dtNetGM::ServerNetworkComponent | [protected] |
| mConnections | dtNetGM::NetworkComponent | [protected] |
| mMutex | dtNetGM::NetworkComponent | [protected] |
| mRateIn | dtNetGM::NetworkComponent | [protected] |
| mRateOut | dtNetGM::NetworkComponent | [protected] |
| mReliable | dtNetGM::NetworkComponent | [protected] |
| NetworkComponent(const std::string &gameName, const int gameVersion, const std::string &logFile="") | dtNetGM::NetworkComponent | |
| OnAddedToGM() | dtNetGM::NetworkComponent | [virtual] |
| OnConnect(NetworkBridge &networkBridge) | dtNetGM::NetworkComponent | [virtual] |
| OnConnectFailure(NetworkBridge &networkBridge, const GNE::Error &error) | dtNetGM::NetworkComponent | [virtual] |
| OnDisconnect(NetworkBridge &networkBridge) | dtNetGM::ServerNetworkComponent | [virtual] |
| OnError(NetworkBridge &networkBridge, const GNE::Error &error) | dtNetGM::NetworkComponent | [virtual] |
| OnExit(NetworkBridge &networkBridge) | dtNetGM::NetworkComponent | [virtual] |
| OnFailure(NetworkBridge &networkBridge, const GNE::Error &error) | dtNetGM::NetworkComponent | [virtual] |
| OnListenFailure(const GNE::Error &error, const GNE::Address &from, const GNE::ConnectionListener::sptr &listener) | dtNetGM::ServerNetworkComponent | [virtual] |
| OnListenSuccess() | dtNetGM::ServerNetworkComponent | [virtual] |
| OnMessage(MessageData *data) | dtCore::Base | [inline, virtual] |
| OnNewConnection(NetworkBridge &networkBridge) | dtNetGM::NetworkComponent | [virtual] |
| OnReceivedDataStream(NetworkBridge &networkBridge, dtUtil::DataStream &dataStream) | dtNetGM::NetworkComponent | [virtual] |
| OnReceivedNetworkMessage(const dtGame::Message &message, NetworkBridge &networkBridge) | dtNetGM::NetworkComponent | [virtual] |
| OnRemovedFromGM() | dtGame::GMComponent | [inline, virtual] |
| OnTimeOut(NetworkBridge &networkBridge) | dtNetGM::NetworkComponent | [virtual] |
| ProcessInfoClientConnected(const MachineInfoMessage &msg) | dtNetGM::NetworkComponent | [inline, virtual] |
| ProcessMessage(const dtGame::Message &message) | dtNetGM::NetworkComponent | [virtual] |
| ProcessNetClientNotifyDisconnect(const dtGame::Message &msg) | dtNetGM::ServerNetworkComponent | [virtual] |
| dtNetGM::NetworkComponent::ProcessNetClientNotifyDisconnect(const MachineInfoMessage &msg) | dtNetGM::NetworkComponent | [inline, virtual] |
| ProcessNetClientRequestConnection(const MachineInfoMessage &msg) | dtNetGM::ServerNetworkComponent | [virtual] |
| ProcessNetServerAcceptConnection(const MachineInfoMessage &msg) | dtNetGM::NetworkComponent | [inline, virtual] |
| ProcessNetServerRejectConnection(const dtGame::NetServerRejectMessage &msg) | dtNetGM::NetworkComponent | [inline, virtual] |
| ProcessNetServerRejectMessage(const dtGame::ServerMessageRejected &msg) | dtNetGM::NetworkComponent | [inline, virtual] |
| RemoveConnection(const dtGame::MachineInfo &machineInfo) | dtNetGM::NetworkComponent | [protected] |
| RemoveSender(Base *sender) | dtCore::Base | |
| SendConnectedClientMessage(const dtGame::MachineInfo &machineInfo) | dtNetGM::ServerNetworkComponent | [protected, virtual] |
| SendInfoClientConnectedMessage(const dtGame::MachineInfo &machineInfo) | dtNetGM::ServerNetworkComponent | [protected, virtual] |
| SendMessage(const std::string &message="", void *data=0) | dtCore::Base | |
| SendNetworkMessage(const dtGame::Message &message, const DestinationType &destinationType=DestinationType::DESTINATION) | dtNetGM::NetworkComponent | |
| ServerNetworkComponent(const std::string &gameName, const int gameVersion, const std::string &logFile="") | dtNetGM::ServerNetworkComponent | |
| SetConnectionParameters(bool reliable=true, int bandWidthIn=0, int bandWidthOut=0) | dtNetGM::NetworkComponent | |
| SetName(const std::string &name) | dtCore::Base | |
| SetUniqueId(const UniqueId &id) | dtCore::Base | [inline] |
| SetupServer(int portNum) | dtNetGM::ServerNetworkComponent | |
| ShutdownNetwork() | dtNetGM::NetworkComponent | [virtual] |
| ~Base() | dtCore::Base | [protected, virtual] |
| ~GMComponent() | dtGame::GMComponent | [protected, virtual] |
| ~NetworkComponent(void) | dtNetGM::NetworkComponent | [protected, virtual] |
| ~ServerNetworkComponent(void) | dtNetGM::ServerNetworkComponent | [protected] |