dtNetGM::NetworkComponent Member List

This is the complete list of members for dtNetGM::NetworkComponent, including all inherited members.

AddConnection(NetworkBridge *networkBridge)dtNetGM::NetworkComponent [protected]
AddSender(Base *sender)dtCore::Base
Base(const std::string &name="base")dtCore::Base
CreateDataStream(const dtGame::Message &message)dtNetGM::NetworkComponent
CreateMessage(dtUtil::DataStream &dataStream, const NetworkBridge &networkBridge)dtNetGM::NetworkComponent
DispatchNetworkMessage(const dtGame::Message &message)dtNetGM::NetworkComponent [virtual]
GetComponentPriority() const dtGame::GMComponent [inline]
GetConnectedClients(std::vector< NetworkBridge * > &connectedClients)dtNetGM::NetworkComponent
GetConnection(const dtGame::MachineInfo &machineInfo)dtNetGM::NetworkComponent [protected]
GetGameManager() const dtGame::GMComponent [inline]
GetGameManager()dtGame::GMComponent [inline]
GetMachineInfo(const dtCore::UniqueId &uniqueId)dtNetGM::NetworkComponent [protected, virtual]
GetName() const dtCore::Base
GetUniqueId() const dtCore::Base [inline]
GMComponent(const std::string &name)dtGame::GMComponent
IsGneInitialized() const dtNetGM::NetworkComponent [inline]
IsReliable() const dtNetGM::NetworkComponent [inline]
IsServer() const dtNetGM::NetworkComponent [inline, virtual]
IsShuttingDown()dtNetGM::NetworkComponent [inline]
mConnectionsdtNetGM::NetworkComponent [protected]
mMutexdtNetGM::NetworkComponent [protected]
mRateIndtNetGM::NetworkComponent [protected]
mRateOutdtNetGM::NetworkComponent [protected]
mReliabledtNetGM::NetworkComponent [protected]
NetworkComponent(const std::string &gameName, const int gameVersion, const std::string &logFile="")dtNetGM::NetworkComponent
OnAddedToGM()dtNetGM::NetworkComponent [virtual]
OnConnect(NetworkBridge &networkBridge)dtNetGM::NetworkComponent [virtual]
OnConnectFailure(NetworkBridge &networkBridge, const GNE::Error &error)dtNetGM::NetworkComponent [virtual]
OnDisconnect(NetworkBridge &networkBridge)dtNetGM::NetworkComponent [virtual]
OnError(NetworkBridge &networkBridge, const GNE::Error &error)dtNetGM::NetworkComponent [virtual]
OnExit(NetworkBridge &networkBridge)dtNetGM::NetworkComponent [virtual]
OnFailure(NetworkBridge &networkBridge, const GNE::Error &error)dtNetGM::NetworkComponent [virtual]
OnMessage(MessageData *data)dtCore::Base [inline, virtual]
OnNewConnection(NetworkBridge &networkBridge)dtNetGM::NetworkComponent [virtual]
OnReceivedDataStream(NetworkBridge &networkBridge, dtUtil::DataStream &dataStream)dtNetGM::NetworkComponent [virtual]
OnReceivedNetworkMessage(const dtGame::Message &message, NetworkBridge &networkBridge)dtNetGM::NetworkComponent [virtual]
OnRemovedFromGM()dtGame::GMComponent [inline, virtual]
OnTimeOut(NetworkBridge &networkBridge)dtNetGM::NetworkComponent [virtual]
ProcessInfoClientConnected(const MachineInfoMessage &msg)dtNetGM::NetworkComponent [inline, virtual]
ProcessMessage(const dtGame::Message &message)dtNetGM::NetworkComponent [virtual]
ProcessNetClientNotifyDisconnect(const MachineInfoMessage &msg)dtNetGM::NetworkComponent [inline, virtual]
ProcessNetClientRequestConnection(const MachineInfoMessage &msg)dtNetGM::NetworkComponent [inline, virtual]
ProcessNetServerAcceptConnection(const MachineInfoMessage &msg)dtNetGM::NetworkComponent [inline, virtual]
ProcessNetServerRejectConnection(const dtGame::NetServerRejectMessage &msg)dtNetGM::NetworkComponent [inline, virtual]
ProcessNetServerRejectMessage(const dtGame::ServerMessageRejected &msg)dtNetGM::NetworkComponent [inline, virtual]
RemoveConnection(const dtGame::MachineInfo &machineInfo)dtNetGM::NetworkComponent [protected]
RemoveSender(Base *sender)dtCore::Base
SendMessage(const std::string &message="", void *data=0)dtCore::Base
SendNetworkMessage(const dtGame::Message &message, const DestinationType &destinationType=DestinationType::DESTINATION)dtNetGM::NetworkComponent
SetConnectionParameters(bool reliable=true, int bandWidthIn=0, int bandWidthOut=0)dtNetGM::NetworkComponent
SetName(const std::string &name)dtCore::Base
SetUniqueId(const UniqueId &id)dtCore::Base [inline]
ShutdownNetwork()dtNetGM::NetworkComponent [virtual]
~Base()dtCore::Base [protected, virtual]
~GMComponent()dtGame::GMComponent [protected, virtual]
~NetworkComponent(void)dtNetGM::NetworkComponent [protected, virtual]


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2.0.0 generated 14 Feb 2008