dtNetGM::NetworkBridge Member List

This is the complete list of members for dtNetGM::NetworkBridge, including all inherited members.

AddSender(Base *sender)dtCore::Base
Base(const std::string &name="base")dtCore::Base
Disconnect(int waitTime=-1)dtNetGM::NetworkBridge
GetHostDescription()dtNetGM::NetworkBridge
GetMachineInfo() const dtNetGM::NetworkBridge
GetName() const dtCore::Base
GetUniqueId() const dtCore::Base [inline]
IsConnectedClient() const dtNetGM::NetworkBridge
IsNetworkConnected()dtNetGM::NetworkBridge
NetworkBridge(NetworkComponent *networkComp)dtNetGM::NetworkBridge
OnConnect(GNE::SyncConnection &conn)dtNetGM::NetworkBridge
OnConnectFailure(GNE::Connection &conn, const GNE::Error &error)dtNetGM::NetworkBridge
OnDisconnect(GNE::Connection &conn)dtNetGM::NetworkBridge
OnError(GNE::Connection &conn, const GNE::Error &error)dtNetGM::NetworkBridge
OnExit(GNE::Connection &conn)dtNetGM::NetworkBridge
OnFailure(GNE::Connection &conn, const GNE::Error &error)dtNetGM::NetworkBridge
OnMessage(MessageData *data)dtCore::Base [inline, virtual]
OnNewConnection(GNE::SyncConnection &conn)dtNetGM::NetworkBridge
OnReceive(GNE::Connection &conn)dtNetGM::NetworkBridge
OnTimeout(GNE::Connection &conn)dtNetGM::NetworkBridge
RemoveSender(Base *sender)dtCore::Base
SendDataStream(dtUtil::DataStream &dataStream)dtNetGM::NetworkBridge
SendMessage(const std::string &message="", void *data=0)dtCore::Base
SetClientConnected(bool client=true)dtNetGM::NetworkBridge [inline]
SetMachineInfo(const dtGame::MachineInfo &machineInfo)dtNetGM::NetworkBridge
SetName(const std::string &name)dtCore::Base
SetUniqueId(const UniqueId &id)dtCore::Base [inline]
~Base()dtCore::Base [protected, virtual]
~NetworkBridge(void)dtNetGM::NetworkBridge [virtual]


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2.0.0 generated 14 Feb 2008