#include <lmscomponent.h>

Public Member Functions | |
| LmsComponent (const std::string &name=DEFAULT_NAME) | |
| Constructs the LmsComponent. | |
| LmsComponent (const std::string &host, int port, bool reverseBytes) | |
| Constructs the LmsComponent. | |
| virtual void | ProcessMessage (const dtGame::Message &message) |
| Called when a message arrives at the Game Manager. | |
| void | ConnectToLms () |
| This attempts to connect to an lms messaging applet running on the specified host over the specified socket. | |
| void | DisconnectFromLms () |
| This method disconnects the LmsComponent from the lms messaging applet. | |
| LmsClientSocket * | GetLmsClientSocket () |
| accessor for mClientSocket | |
| const LmsClientSocket * | GetLmsClientSocket () const |
| const accessor for mClientSocket | |
| void | GetMessageVector (std::vector< LmsMessage > &toFill) |
Static Public Attributes | |
| static const std::string | DEFAULT_NAME = "LmsComponent" |
Protected Member Functions | |
| void | SetNeedValidSocket (bool need) |
| bool | GetNeedValidSocket () const |
| virtual | ~LmsComponent () |
| Destructs the LmsComponent. | |
| void | SendLmsUpdate (dtGame::GameActorProxy &proxy) |
| This method will send an update message to the lms messaging applet. | |
| LmsMessage | TranslateObjectiveCompleteMessage (const std::string &taskID, bool taskIsComplete) |
| This utility method creates an 'OBJECTIVE_COMPLETION' type LmsMessage object that can be sent to the lms via the mClientSocket::SendLmsMessage() method. | |
| LmsMessage | TranslateObjectiveScoreMessage (const std::string &taskID, float taskScore) |
| This utility method creates an 'OBJECTIVE_SCORE' type LmsMessage object that can be sent to the lms via the mClientSocket::SendLmsMessage() method. | |
It adds the functionality to forward task update messages to an lms system via an lms messaging applet.
| dtLMS::LmsComponent::LmsComponent | ( | const std::string & | name = DEFAULT_NAME |
) |
Constructs the LmsComponent.
| dtLMS::LmsComponent::LmsComponent | ( | const std::string & | host, | |
| int | port, | |||
| bool | reverseBytes | |||
| ) |
Constructs the LmsComponent.
| host | The host machine that the lms messaging applet is running on. | |
| port | The port on the host machine that the lms messaging applet is listening on. | |
| reverseBytes | If true, Informs the server that it needs to reverse the byte order for multi-byte messages (big/little endian issue) |
| dtLMS::LmsComponent::~LmsComponent | ( | ) | [protected, virtual] |
Destructs the LmsComponent.
| void dtLMS::LmsComponent::ProcessMessage | ( | const dtGame::Message & | message | ) | [virtual] |
Called when a message arrives at the Game Manager.
These messages are trapped anytime an actor create,destroy or update message arrives and are used to update this components list of managed task actors. Overrides a method in TaskComponent.
| message | The message being propogated by the game manager. |
Reimplemented from dtGame::TaskComponent.
| void dtLMS::LmsComponent::ConnectToLms | ( | ) |
This attempts to connect to an lms messaging applet running on the specified host over the specified socket.
If successful, mClientSocket::GetClientState() will be set to LmsConnectionState::CONNECTED.
| void dtLMS::LmsComponent::DisconnectFromLms | ( | ) |
This method disconnects the LmsComponent from the lms messaging applet.
| LmsClientSocket* dtLMS::LmsComponent::GetLmsClientSocket | ( | ) | [inline] |
accessor for mClientSocket
| const LmsClientSocket* dtLMS::LmsComponent::GetLmsClientSocket | ( | ) | const [inline] |
const accessor for mClientSocket
| void dtLMS::LmsComponent::GetMessageVector | ( | std::vector< LmsMessage > & | toFill | ) |
| void dtLMS::LmsComponent::SetNeedValidSocket | ( | bool | need | ) | [inline, protected] |
| bool dtLMS::LmsComponent::GetNeedValidSocket | ( | ) | const [inline, protected] |
| void dtLMS::LmsComponent::SendLmsUpdate | ( | dtGame::GameActorProxy & | proxy | ) | [protected] |
This method will send an update message to the lms messaging applet.
It will check to see which properties of a task have been updated, and send a separate lms message for each one.
| proxy | The GameActorProxy containing the task that has been updated. |
| LmsMessage dtLMS::LmsComponent::TranslateObjectiveCompleteMessage | ( | const std::string & | taskID, | |
| bool | taskIsComplete | |||
| ) | [protected] |
This utility method creates an 'OBJECTIVE_COMPLETION' type LmsMessage object that can be sent to the lms via the mClientSocket::SendLmsMessage() method.
| taskID | The unique name of the task. | |
| taskIsComplete | The completion status of the task. |
| LmsMessage dtLMS::LmsComponent::TranslateObjectiveScoreMessage | ( | const std::string & | taskID, | |
| float | taskScore | |||
| ) | [protected] |
This utility method creates an 'OBJECTIVE_SCORE' type LmsMessage object that can be sent to the lms via the mClientSocket::SendLmsMessage() method.
| taskID | The unique name of the task. | |
| taskScore | The current raw score of the task. |
const std::string dtLMS::LmsComponent::DEFAULT_NAME = "LmsComponent" [static] |
Reimplemented from dtGame::TaskComponent.