dtLMS::LmsComponent Member List

This is the complete list of members for dtLMS::LmsComponent, including all inherited members.

AddSender(Base *sender)dtCore::Base
Base(const std::string &name="base")dtCore::Base
CheckTaskHierarchy()dtGame::TaskComponent
ClearTaskList()dtGame::TaskComponent [inline]
ConnectToLms()dtLMS::LmsComponent
DEFAULT_NAMEdtLMS::LmsComponent [static]
DisconnectFromLms()dtLMS::LmsComponent
DispatchNetworkMessage(const Message &message)dtGame::GMComponent [virtual]
GenerateTaskUpdates()dtGame::TaskComponent
GetAllTasks(std::vector< dtCore::RefPtr< GameActorProxy > > &toFill)dtGame::TaskComponent
GetComponentPriority() const dtGame::GMComponent [inline]
GetGameManager() const dtGame::GMComponent [inline]
GetGameManager()dtGame::GMComponent [inline]
GetLmsClientSocket()dtLMS::LmsComponent [inline]
GetLmsClientSocket() const dtLMS::LmsComponent [inline]
GetMessageVector(std::vector< LmsMessage > &toFill)dtLMS::LmsComponent
GetName() const dtCore::Base
GetNeedValidSocket() const dtLMS::LmsComponent [inline, protected]
GetNumTasks() const dtGame::TaskComponent [inline]
GetNumTopLevelTasks() const dtGame::TaskComponent [inline]
GetTaskByName(const std::string &name)dtGame::TaskComponent
GetTopLevelTasks(std::vector< dtCore::RefPtr< GameActorProxy > > &toFill)dtGame::TaskComponent
GetUniqueId() const dtCore::Base [inline]
GMComponent(const std::string &name)dtGame::GMComponent
HandleMapLoaded()dtGame::TaskComponent [protected]
InsertTaskActor(GameActorProxy &taskProxy)dtGame::TaskComponent [protected]
LmsComponent(const std::string &name=DEFAULT_NAME)dtLMS::LmsComponent
LmsComponent(const std::string &host, int port, bool reverseBytes)dtLMS::LmsComponent
OnAddedToGM()dtGame::GMComponent [inline, virtual]
OnMessage(MessageData *data)dtCore::Base [inline, virtual]
OnRemovedFromGM()dtGame::GMComponent [inline, virtual]
ProcessMessage(const dtGame::Message &message)dtLMS::LmsComponent [virtual]
RemoveSender(Base *sender)dtCore::Base
RemoveTaskActor(GameActorProxy &toRemove)dtGame::TaskComponent [protected]
SendLmsUpdate(dtGame::GameActorProxy &proxy)dtLMS::LmsComponent [protected]
SendMessage(const std::string &message="", void *data=0)dtCore::Base
SetName(const std::string &name)dtCore::Base
SetNeedValidSocket(bool need)dtLMS::LmsComponent [inline, protected]
SetUniqueId(const UniqueId &id)dtCore::Base [inline]
TaskComponent(const std::string &name=DEFAULT_NAME)dtGame::TaskComponent
TranslateObjectiveCompleteMessage(const std::string &taskID, bool taskIsComplete)dtLMS::LmsComponent [protected]
TranslateObjectiveScoreMessage(const std::string &taskID, float taskScore)dtLMS::LmsComponent [protected]
~Base()dtCore::Base [protected, virtual]
~GMComponent()dtGame::GMComponent [protected, virtual]
~LmsComponent()dtLMS::LmsComponent [protected, virtual]
~TaskComponent()dtGame::TaskComponent [protected, virtual]


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2.0.0 generated 14 Feb 2008