#include <attributetoproperty.h>

Public Member Functions | |
| AttributeToProperty () | |
| AttributeToProperty (const std::string &hlaName, const std::string &gameName, const AttributeType &attributeType, const dtDAL::DataType &gameType, const std::string &defaultValue, bool requiredForGame, bool requiredForHLA) | |
| Constructor setting the basic values. | |
| virtual | ~AttributeToProperty () |
| const RTI::AttributeHandle | GetAttributeHandle () const |
| void | SetAttributeHandle (RTI::AttributeHandle attributeHandle) |
| dtHLAGM::AttributeToProperty::AttributeToProperty | ( | ) | [inline] |
| dtHLAGM::AttributeToProperty::AttributeToProperty | ( | const std::string & | hlaName, | |
| const std::string & | gameName, | |||
| const AttributeType & | attributeType, | |||
| const dtDAL::DataType & | gameType, | |||
| const std::string & | defaultValue, | |||
| bool | requiredForGame, | |||
| bool | requiredForHLA | |||
| ) | [inline] |
Constructor setting the basic values.
| hlaName | the name of the HLA value to map to. | |
| gameName | the name of the Game value to map to. | |
| hlaType | the type of the HLA value. | |
| gameType | the datatype in the game manager. | |
| defaultValue | a string version of the default value for either side. | |
| requiredForGame | true if this field is required in the game manager. | |
| requiredForHLA | true if this field is required in the HLA FOM. |
| virtual dtHLAGM::AttributeToProperty::~AttributeToProperty | ( | ) | [inline, virtual] |
| const RTI::AttributeHandle dtHLAGM::AttributeToProperty::GetAttributeHandle | ( | ) | const [inline] |
| void dtHLAGM::AttributeToProperty::SetAttributeHandle | ( | RTI::AttributeHandle | attributeHandle | ) | [inline] |