dtHLAGM::AttributeToProperty Class Reference

#include <attributetoproperty.h>

Inheritance diagram for dtHLAGM::AttributeToProperty:

dtHLAGM::OneToOneMapping

List of all members.

Public Member Functions

 AttributeToProperty ()
 AttributeToProperty (const std::string &hlaName, const std::string &gameName, const AttributeType &attributeType, const dtDAL::DataType &gameType, const std::string &defaultValue, bool requiredForGame, bool requiredForHLA)
 Constructor setting the basic values.
virtual ~AttributeToProperty ()
const RTI::AttributeHandle GetAttributeHandle () const
void SetAttributeHandle (RTI::AttributeHandle attributeHandle)


Constructor & Destructor Documentation

dtHLAGM::AttributeToProperty::AttributeToProperty (  )  [inline]

dtHLAGM::AttributeToProperty::AttributeToProperty ( const std::string &  hlaName,
const std::string &  gameName,
const AttributeType attributeType,
const dtDAL::DataType gameType,
const std::string &  defaultValue,
bool  requiredForGame,
bool  requiredForHLA 
) [inline]

Constructor setting the basic values.

Parameters:
hlaName the name of the HLA value to map to.
gameName the name of the Game value to map to.
hlaType the type of the HLA value.
gameType the datatype in the game manager.
defaultValue a string version of the default value for either side.
requiredForGame true if this field is required in the game manager.
requiredForHLA true if this field is required in the HLA FOM.

virtual dtHLAGM::AttributeToProperty::~AttributeToProperty (  )  [inline, virtual]


Member Function Documentation

const RTI::AttributeHandle dtHLAGM::AttributeToProperty::GetAttributeHandle (  )  const [inline]

void dtHLAGM::AttributeToProperty::SetAttributeHandle ( RTI::AttributeHandle  attributeHandle  )  [inline]


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2.0.0 generated 14 Feb 2008