#include <loggermessages.h>

Public Member Functions | |
| LogStatusMessage () | |
| LogStatus | GetStatus () const |
| Creates a LogStatus and populates it with the Status values from the message. | |
| void | SetStatus (const LogStatus &status) |
| Sets the Status parameters from the passed in LogStatus (server only). | |
Protected Member Functions | |
| virtual | ~LogStatusMessage () |
Can be sent at anytime. Can ONLY be sent by the server. All information is from the server logger's perspective. The same message is used for status for all states, so not all parameters will always be relevant. Note that this message wraps the status params with a LogStatus object.
| dtGame::LogStatusMessage::LogStatusMessage | ( | ) |
| virtual dtGame::LogStatusMessage::~LogStatusMessage | ( | ) | [inline, protected, virtual] |
| LogStatus dtGame::LogStatusMessage::GetStatus | ( | ) | const |
Creates a LogStatus and populates it with the Status values from the message.
| void dtGame::LogStatusMessage::SetStatus | ( | const LogStatus & | status | ) |
Sets the Status parameters from the passed in LogStatus (server only).
| status | The Status object - the status attributes will be set on the message |