#include <loggermessages.h>

Public Member Functions | |
| LogJumpToKeyframeMessage () | |
Protected Member Functions | |
| virtual | ~LogJumpToKeyframeMessage () |
Keyframes are complete snapshots in time. They capture every game actor currently in the system and log it. Keyframes are required to jump back and forth in time. You also have a keyframe at the start of every log file. Keyframes should be completely sufficient to define the state of a simulation. You can only jump to a keyframe during playback. Note that this message wraps the keyframe params with a LogKeyframe object.
| dtGame::LogJumpToKeyframeMessage::LogJumpToKeyframeMessage | ( | ) |
| virtual dtGame::LogJumpToKeyframeMessage::~LogJumpToKeyframeMessage | ( | ) | [inline, protected, virtual] |