#include <exceptionenum.h>

Static Public Attributes | |
| static ExceptionEnum | GENERAL_GAMEMANAGER_EXCEPTION |
| Exception enumeration used for general game manager exceptions. | |
| static ExceptionEnum | INVALID_PARAMETER |
| Exception enumeration used for method invalid parameters. | |
| static ExceptionEnum | UNKNOWN_ACTOR_TYPE |
| Exception enumeration used when trying to create a actor on the game manager with an unknown type. | |
| static ExceptionEnum | ACTOR_IS_REMOTE |
| Exception enumeration used when an actor is remote and an operation only applicable to local actors is requested. | |
| static ExceptionEnum | INVALID_ACTOR_STATE |
| Exception enumeration used when actors are in invalid states and code can't continue. | |
| static ExceptionEnum | GAME_APPLICATION_CONFIG_ERROR |
| Game applcation was unable to initialize for some reason. | |
| static ExceptionEnum | DEAD_RECKONING_EXCEPTION |
| Used when an error occures working with the dead reckoing component. | |
Protected Member Functions | |
| ExceptionEnum (const std::string &name) | |
| dtGame::ExceptionEnum::ExceptionEnum | ( | const std::string & | name | ) | [inline, protected] |
Exception enumeration used for general game manager exceptions.
Exception enumeration used for method invalid parameters.
Exception enumeration used when trying to create a actor on the game manager with an unknown type.
Exception enumeration used when an actor is remote and an operation only applicable to local actors is requested.
Exception enumeration used when actors are in invalid states and code can't continue.
Game applcation was unable to initialize for some reason.
Used when an error occures working with the dead reckoing component.