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dtGame::ActorUpdateMessage Member List
This is the complete list of members for
dtGame::ActorUpdateMessage
, including all inherited members.
ACTOR_TYPE_CATEGORY_PARAMETER
dtGame::ActorUpdateMessage
[static]
ACTOR_TYPE_NAME_PARAMETER
dtGame::ActorUpdateMessage
[static]
ActorUpdateMessage
()
dtGame::ActorUpdateMessage
AddParameter
(MessageParameter *param)
dtGame::Message
[protected]
AddUpdateParameter
(const std::string &name, const dtDAL::DataType &type)
dtGame::ActorUpdateMessage
AddUpdateParameter
(dtDAL::NamedParameter ¶mToAdd)
dtGame::ActorUpdateMessage
[inline]
CopyDataTo
(Message &msg) const
dtGame::Message
[virtual]
FromDataStream
(dtUtil::DataStream &stream)
dtGame::Message
[virtual]
FromString
(const std::string &source)
dtGame::Message
[virtual]
GetAboutActorId
() const
dtGame::Message
[inline]
GetActorType
() const
dtGame::ActorUpdateMessage
GetActorTypeCategory
() const
dtGame::ActorUpdateMessage
GetActorTypeName
() const
dtGame::ActorUpdateMessage
GetCausingMessage
() const
dtGame::Message
[inline]
GetDestination
() const
dtGame::Message
[inline]
GetMessageType
() const
dtGame::Message
[inline]
GetName
() const
dtGame::ActorUpdateMessage
GetParameter
(const std::string &name)
dtGame::Message
GetParameter
(const std::string &name) const
dtGame::Message
GetSendingActorId
() const
dtGame::Message
[inline]
GetSource
() const
dtGame::Message
[inline]
GetUpdateParameter
(const std::string &name)
dtGame::ActorUpdateMessage
GetUpdateParameter
(const std::string &name) const
dtGame::ActorUpdateMessage
GetUpdateParameters
(std::vector< dtDAL::NamedParameter * > &toFill)
dtGame::ActorUpdateMessage
GetUpdateParameters
(std::vector< const MessageParameter * > &toFill) const
dtGame::ActorUpdateMessage
Message
()
dtGame::Message
NAME_PARAMETER
dtGame::ActorUpdateMessage
[static]
operator!=
(const Message &toCompare) const
dtGame::Message
[inline]
operator==
(const Message &toCompare) const
dtGame::Message
SetAboutActorId
(const dtCore::UniqueId &newId)
dtGame::Message
[inline]
SetActorType
(const dtDAL::ActorType &newActorType)
dtGame::ActorUpdateMessage
SetActorTypeCategory
(const std::string &newTypeCategory)
dtGame::ActorUpdateMessage
SetActorTypeName
(const std::string &newTypeName)
dtGame::ActorUpdateMessage
SetCausingMessage
(const Message *causingMessage)
dtGame::Message
[inline]
SetDestination
(const MachineInfo *mi)
dtGame::Message
[inline]
SetName
(const std::string &newName)
dtGame::ActorUpdateMessage
SetSendingActorId
(const dtCore::UniqueId &newId)
dtGame::Message
[inline]
SetSource
(const MachineInfo &mi)
dtGame::Message
[inline]
ToDataStream
(dtUtil::DataStream &stream) const
dtGame::Message
[virtual]
ToString
(std::string &toFill) const
dtGame::Message
[virtual]
UPDATE_GROUP_PARAMETER
dtGame::ActorUpdateMessage
[static]
~ActorUpdateMessage
()
dtGame::ActorUpdateMessage
[protected, virtual]
~Message
()
dtGame::Message
[inline, protected, virtual]
2.0.0 generated 14 Feb 2008