#include <namedparameter.h>

Public Member Functions | |
| NamedGameEventParameter (const std::string &name, const dtCore::UniqueId &defaultValue=dtCore::UniqueId(""), bool isList=false) | |
| virtual const dtDAL::DataType & | GetDataType () const |
| |
| virtual const std::string | ToString () const |
| virtual bool | FromString (const std::string &value) |
| |
| virtual void | SetFromProperty (const dtDAL::ActorProperty &property) |
| Sets the message parameter's value from the actor property's value. | |
| virtual void | ApplyValueToProperty (dtDAL::ActorProperty &property) const |
| Sets the actor property's value from the message parameter's value. | |
Protected Member Functions | |
| virtual | ~NamedGameEventParameter () |
| dtDAL::NamedGameEventParameter::NamedGameEventParameter | ( | const std::string & | name, | |
| const dtCore::UniqueId & | defaultValue = dtCore::UniqueId(""), |
|||
| bool | isList = false | |||
| ) |
| dtDAL::NamedGameEventParameter::~NamedGameEventParameter | ( | ) | [protected, virtual] |
| virtual const dtDAL::DataType& dtDAL::NamedGameEventParameter::GetDataType | ( | ) | const [inline, virtual] |
| const std::string dtDAL::NamedGameEventParameter::ToString | ( | ) | const [virtual] |
Reimplemented from dtDAL::NamedGenericParameter< dtCore::UniqueId >.
| bool dtDAL::NamedGameEventParameter::FromString | ( | const std::string & | value | ) | [virtual] |
| value | the string value to assign the parameter to. |
Reimplemented from dtDAL::NamedGenericParameter< dtCore::UniqueId >.
| void dtDAL::NamedGameEventParameter::SetFromProperty | ( | const dtDAL::ActorProperty & | property | ) | [virtual] |
Sets the message parameter's value from the actor property's value.
Reimplemented from dtDAL::NamedParameter.
| void dtDAL::NamedGameEventParameter::ApplyValueToProperty | ( | dtDAL::ActorProperty & | property | ) | const [virtual] |
Sets the actor property's value from the message parameter's value.
Reimplemented from dtDAL::NamedParameter.