dtDAL::NamedGameEventParameter Class Reference

#include <namedparameter.h>

Inheritance diagram for dtDAL::NamedGameEventParameter:

dtDAL::NamedGenericParameter< dtCore::UniqueId > dtDAL::NamedParameter dtDAL::AbstractParameter

List of all members.

Public Member Functions

 NamedGameEventParameter (const std::string &name, const dtCore::UniqueId &defaultValue=dtCore::UniqueId(""), bool isList=false)
virtual const dtDAL::DataTypeGetDataType () const
 
Returns:

virtual const std::string ToString () const
virtual bool FromString (const std::string &value)
 
Returns:
true if it was able to assign the value based on the string or false if not.

virtual void SetFromProperty (const dtDAL::ActorProperty &property)
 Sets the message parameter's value from the actor property's value.
virtual void ApplyValueToProperty (dtDAL::ActorProperty &property) const
 Sets the actor property's value from the message parameter's value.

Protected Member Functions

virtual ~NamedGameEventParameter ()


Constructor & Destructor Documentation

dtDAL::NamedGameEventParameter::NamedGameEventParameter ( const std::string &  name,
const dtCore::UniqueId defaultValue = dtCore::UniqueId(""),
bool  isList = false 
)

dtDAL::NamedGameEventParameter::~NamedGameEventParameter (  )  [protected, virtual]


Member Function Documentation

virtual const dtDAL::DataType& dtDAL::NamedGameEventParameter::GetDataType (  )  const [inline, virtual]

Returns:

Implements dtDAL::AbstractParameter.

const std::string dtDAL::NamedGameEventParameter::ToString (  )  const [virtual]

Reimplemented from dtDAL::NamedGenericParameter< dtCore::UniqueId >.

bool dtDAL::NamedGameEventParameter::FromString ( const std::string &  value  )  [virtual]

Returns:
true if it was able to assign the value based on the string or false if not.

Parameters:
value the string value to assign the parameter to.

Reimplemented from dtDAL::NamedGenericParameter< dtCore::UniqueId >.

void dtDAL::NamedGameEventParameter::SetFromProperty ( const dtDAL::ActorProperty property  )  [virtual]

Sets the message parameter's value from the actor property's value.

Reimplemented from dtDAL::NamedParameter.

void dtDAL::NamedGameEventParameter::ApplyValueToProperty ( dtDAL::ActorProperty property  )  const [virtual]

Sets the actor property's value from the message parameter's value.

Reimplemented from dtDAL::NamedParameter.


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2.0.0 generated 14 Feb 2008