#include <enginepropertytypes.h>

Public Member Functions | |
| GameEventActorProperty (ActorProxy &actorProxy, const std::string &name, const std::string &label, Functor1< GameEvent * > set, Functor0Ret< GameEvent * > get, const std::string &desc="", const std::string &groupName="") | |
| virtual bool | FromString (const std::string &value) |
| Sets the value of this property using the given string. | |
| virtual const std::string | ToString () const |
| Gets a string version of the game event data. | |
Protected Member Functions | |
| virtual | ~GameEventActorProperty () |
| dtDAL::GameEventActorProperty::GameEventActorProperty | ( | ActorProxy & | actorProxy, | |
| const std::string & | name, | |||
| const std::string & | label, | |||
| Functor1< GameEvent * > | set, | |||
| Functor0Ret< GameEvent * > | get, | |||
| const std::string & | desc = "", |
|||
| const std::string & | groupName = "" | |||
| ) | [inline] |
| virtual dtDAL::GameEventActorProperty::~GameEventActorProperty | ( | ) | [inline, protected, virtual] |
| bool dtDAL::GameEventActorProperty::FromString | ( | const std::string & | value | ) | [virtual] |
Sets the value of this property using the given string.
| value | The string representing the game event. This string contains unique id of the game event. This is used to look up the actual event which then gets referenced by this property. |
Implements dtDAL::AbstractParameter.
| const std::string dtDAL::GameEventActorProperty::ToString | ( | ) | const [virtual] |
Gets a string version of the game event data.
Implements dtDAL::AbstractParameter.