#include <actorproxy.h>

Static Public Attributes | |
| static const RenderMode | DRAW_ACTOR |
| Renders only the actor. | |
| static const RenderMode | DRAW_BILLBOARD_ICON |
| Renders a billboard to represent the position and orientatino of the proxy. | |
| static const RenderMode | DRAW_ACTOR_AND_BILLBOARD_ICON |
| Renders both the billboard and the actor at the same time. | |
| static const RenderMode | DRAW_AUTO |
| Lets the system determine how to properly render the actor proxy. | |
Based on the state of an actor proxy, it can choose to represent itself in these different ways.
const ActorProxy::RenderMode dtDAL::ActorProxy::RenderMode::DRAW_ACTOR [static] |
Renders only the actor.
Renders a billboard to represent the position and orientatino of the proxy.
Renders both the billboard and the actor at the same time.
const ActorProxy::RenderMode dtDAL::ActorProxy::RenderMode::DRAW_AUTO [static] |
Lets the system determine how to properly render the actor proxy.
This basically means that if the underlying actor contains any geometry, the RenderMode will be set to DRAW_ACTOR else it will be set to DRAW_BILLBOARD_ICON.