dtDAL::ActorProxy::RenderMode Class Reference

This enumeration defines the different ways an actor proxy can be rendered in the level editor. More...

#include <actorproxy.h>

Inheritance diagram for dtDAL::ActorProxy::RenderMode:

dtUtil::Enumeration

List of all members.

Static Public Attributes

static const RenderMode DRAW_ACTOR
 Renders only the actor.
static const RenderMode DRAW_BILLBOARD_ICON
 Renders a billboard to represent the position and orientatino of the proxy.
static const RenderMode DRAW_ACTOR_AND_BILLBOARD_ICON
 Renders both the billboard and the actor at the same time.
static const RenderMode DRAW_AUTO
 Lets the system determine how to properly render the actor proxy.


Detailed Description

This enumeration defines the different ways an actor proxy can be rendered in the level editor.

Based on the state of an actor proxy, it can choose to represent itself in these different ways.


Member Data Documentation

const ActorProxy::RenderMode dtDAL::ActorProxy::RenderMode::DRAW_ACTOR [static]

Renders only the actor.

const ActorProxy::RenderMode dtDAL::ActorProxy::RenderMode::DRAW_BILLBOARD_ICON [static]

Renders a billboard to represent the position and orientatino of the proxy.

const ActorProxy::RenderMode dtDAL::ActorProxy::RenderMode::DRAW_ACTOR_AND_BILLBOARD_ICON [static]

Renders both the billboard and the actor at the same time.

const ActorProxy::RenderMode dtDAL::ActorProxy::RenderMode::DRAW_AUTO [static]

Lets the system determine how to properly render the actor proxy.

This basically means that if the underlying actor contains any geometry, the RenderMode will be set to DRAW_ACTOR else it will be set to DRAW_BILLBOARD_ICON.


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2.0.0 generated 14 Feb 2008