| ActorActorProperty(ActorProxy &actorProxy, const std::string &name, const std::string &label, Functor1< ActorProxy * > Set, Functor0Ret< dtCore::DeltaDrawable * > Get, const std::string &desiredActorClass="", const std::string &desc="", const std::string &groupName="") | dtDAL::ActorActorProperty | [inline] |
| ActorProperty(dtDAL::DataType &dataType, const std::string &name, const std::string &label, const std::string &desc, const std::string &groupName, bool readOnly=false) | dtDAL::ActorProperty | [inline, protected] |
| CopyFrom(const ActorProperty &otherProp) | dtDAL::ActorActorProperty | [inline, virtual] |
| FromString(const std::string &value) | dtDAL::ActorActorProperty | [virtual] |
| GetDataType() const | dtDAL::ActorProperty | [inline, virtual] |
| GetDescription() const | dtDAL::ActorProperty | [inline] |
| GetDesiredActorClass() const | dtDAL::ActorActorProperty | [inline] |
| GetGroupName() const | dtDAL::ActorProperty | [inline] |
| GetLabel() const | dtDAL::ActorProperty | [inline] |
| GetName() const | dtDAL::ActorProperty | [inline, virtual] |
| GetNumberPrecision() const | dtDAL::ActorProperty | [inline] |
| GetPropertyType() const | dtDAL::ActorProperty | [inline] |
| GetRealActor() | dtDAL::ActorActorProperty | |
| GetRealActor() const | dtDAL::ActorActorProperty | |
| GetValue() const | dtDAL::ActorActorProperty | |
| IsReadOnly() const | dtDAL::ActorProperty | [inline] |
| mGroupName | dtDAL::ActorProperty | [protected] |
| SetGroupName(const std::string &name) | dtDAL::ActorProperty | [inline] |
| SetNumberPrecision(unsigned int precision) | dtDAL::ActorProperty | [inline] |
| SetReadOnly(bool readOnly) | dtDAL::ActorProperty | [inline] |
| SetValue(ActorProxy *value) | dtDAL::ActorActorProperty | |
| ToString() const | dtDAL::ActorActorProperty | [virtual] |
| ~AbstractParameter() | dtDAL::AbstractParameter | [inline, protected, virtual] |
| ~ActorActorProperty() | dtDAL::ActorActorProperty | [inline, protected, virtual] |
| ~ActorProperty() | dtDAL::ActorProperty | [inline, protected, virtual] |