#include <transform.h>
Public Member Functions | |
| Transform (float tx=0.0f, float ty=0.0f, float tz=0.0f, float h=0.0f, float p=0.0f, float r=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f) | |
| Transform (const Transform &that) | |
| virtual | ~Transform () |
| virtual void | Set (float tx, float ty, float tz, float h, float p, float r, float sx=1.0f, float sy=1.0f, float sz=1.0f) |
| Set both translation and rotation methods. | |
| virtual void | Set (const osg::Vec3 &xyz, const osg::Vec3 &rotation, const osg::Vec3 &scale) |
| Set both translation and rotation methods. | |
| virtual void | Set (const osg::Vec3 &xyz, const osg::Matrix &rotation, const osg::Vec3 &scale) |
| Set both translation and rotation methods. | |
| virtual void | Set (const osg::Matrix &mat) |
| Set both translation and rotation methods. | |
| virtual void | SetTranslation (float tx, float ty, float tz) |
| Set only translation methods. | |
| virtual void | SetTranslation (const osg::Vec3 &xyz) |
| Set only translation methods. | |
| virtual void | SetRotation (float h, float p, float r) |
| Set the rotation using heading, pitch, roll (in degrees). | |
| virtual void | SetRotation (const osg::Vec3 &hpr) |
| Set the rotation using a osg::Vec3 as HPR (in degrees). | |
| virtual void | SetRotation (const osg::Matrix &rotation) |
| Set the rotation using a rotation matrix. | |
| virtual void | SetScale (float sx, float sy, float sz) |
| Set the uniform scale factor. | |
| virtual void | SetScale (const osg::Vec3 &scale) |
| Set the uniform scale factor. | |
| void | Get (float &tx, float &ty, float &tz, float &h, float &p, float &r, float &sx, float &sy, float &sz) const |
| Get translation and rotation methods. | |
| void | Get (osg::Vec3 &xyz, osg::Matrix &rotation, osg::Vec3 &scale) const |
| Get translation and rotation methods. | |
| void | Get (osg::Vec3 &xyz, osg::Vec3 &hpr, osg::Vec3 &scale) const |
| Get translation and rotation methods. | |
| void | Get (osg::Matrix &matrix) const |
| Get translation and rotation methods. | |
| void | GetTranslation (osg::Vec3 &translation) const |
| Get only translation methods. | |
| void | GetTranslation (float &tx, float &ty, float &tz) const |
| Get only translation methods. | |
| osg::Vec3 & | GetTranslation () |
| |
| const osg::Vec3 & | GetTranslation () const |
| void | GetRotation (float &h, float &p, float &r) const |
| Get only rotation methods. | |
| void | GetRotation (osg::Vec3 &hpr) const |
| Get only rotation methods. | |
| void | GetRotation (osg::Matrix &rotation) const |
| Get only rotation methods. | |
| osg::Matrix & | GetRotation () |
| Get only rotation matrix. This returns the actual stored matrix. | |
| void | GetScale (float &sx, float &sy, float &sz) const |
| fills params with the current scale of the transform | |
| void | GetScale (osg::Vec3 &scale) const |
| fills params with the current scale of the transform | |
| osg::Vec3 & | GetScale () |
| |
| void | SetLookAt (const osg::Vec3 &xyz, const osg::Vec3 &lookAtXyz, const osg::Vec3 &upVec) |
| sets this matrix to be used for to set the camera view | |
| void | SetLookAt (float posX, float posY, float posZ, float lookAtX, float lookAtY, float lookAtZ, float upVecX, float upVecY, float upVecZ) |
| sets this matrix to be used for to set the camera view | |
| bool | EpsilonEquals (const Transform &transform, float epsilon=0.0001f) const |
| checks to see if the param transform is within epsilon of this transform slightly more sophisticated as using operator == | |
| Transform & | operator= (const Transform &) |
| bool | operator== (const Transform &) |
Protected Attributes | |
| osg::Vec3 | mTranslation |
| Internal storage of translation. | |
| osg::Matrix | mRotation |
| Internal storage of the rotation. | |
| osg::Vec3 | mScale |
| Internal storage of scale. | |
| Transform::Transform | ( | float | tx = 0.0f, |
|
| float | ty = 0.0f, |
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| float | tz = 0.0f, |
|||
| float | h = 0.0f, |
|||
| float | p = 0.0f, |
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| float | r = 0.0f, |
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| float | sx = 1.0f, |
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| float | sy = 1.0f, |
|||
| float | sz = 1.0f | |||
| ) |
| Transform::Transform | ( | const Transform & | that | ) |
| Transform::~Transform | ( | ) | [virtual] |
| void Transform::Set | ( | float | tx, | |
| float | ty, | |||
| float | tz, | |||
| float | h, | |||
| float | p, | |||
| float | r, | |||
| float | sx = 1.0f, |
|||
| float | sy = 1.0f, |
|||
| float | sz = 1.0f | |||
| ) | [virtual] |
Set both translation and rotation methods.
| void Transform::Set | ( | const osg::Vec3 & | xyz, | |
| const osg::Vec3 & | rotation, | |||
| const osg::Vec3 & | scale | |||
| ) | [virtual] |
Set both translation and rotation methods.
| void Transform::Set | ( | const osg::Vec3 & | xyz, | |
| const osg::Matrix & | rotation, | |||
| const osg::Vec3 & | scale | |||
| ) | [virtual] |
Set both translation and rotation methods.
| void Transform::Set | ( | const osg::Matrix & | mat | ) | [virtual] |
Set both translation and rotation methods.
| virtual void dtCore::Transform::SetTranslation | ( | float | tx, | |
| float | ty, | |||
| float | tz | |||
| ) | [inline, virtual] |
Set only translation methods.
| virtual void dtCore::Transform::SetTranslation | ( | const osg::Vec3 & | xyz | ) | [inline, virtual] |
Set only translation methods.
| void Transform::SetRotation | ( | float | h, | |
| float | p, | |||
| float | r | |||
| ) | [virtual] |
Set the rotation using heading, pitch, roll (in degrees).
| h | : heading, in degrees | |
| p | : pitch, in degrees | |
| r | : roll, in degrees |
| void Transform::SetRotation | ( | const osg::Vec3 & | hpr | ) | [virtual] |
Set the rotation using a osg::Vec3 as HPR (in degrees).
| hpr | : corresponds to the heading, pitch, roll, in that order, in degrees |
| virtual void dtCore::Transform::SetRotation | ( | const osg::Matrix & | rotation | ) | [inline, virtual] |
Set the rotation using a rotation matrix.
| virtual void dtCore::Transform::SetScale | ( | float | sx, | |
| float | sy, | |||
| float | sz | |||
| ) | [inline, virtual] |
Set the uniform scale factor.
| virtual void dtCore::Transform::SetScale | ( | const osg::Vec3 & | scale | ) | [inline, virtual] |
Set the uniform scale factor.
| void Transform::Get | ( | float & | tx, | |
| float & | ty, | |||
| float & | tz, | |||
| float & | h, | |||
| float & | p, | |||
| float & | r, | |||
| float & | sx, | |||
| float & | sy, | |||
| float & | sz | |||
| ) | const |
Get translation and rotation methods.
| void Transform::Get | ( | osg::Vec3 & | xyz, | |
| osg::Matrix & | rotation, | |||
| osg::Vec3 & | scale | |||
| ) | const |
Get translation and rotation methods.
| void Transform::Get | ( | osg::Vec3 & | xyz, | |
| osg::Vec3 & | hpr, | |||
| osg::Vec3 & | scale | |||
| ) | const |
Get translation and rotation methods.
| void Transform::Get | ( | osg::Matrix & | matrix | ) | const |
Get translation and rotation methods.
| void dtCore::Transform::GetTranslation | ( | osg::Vec3 & | translation | ) | const [inline] |
Get only translation methods.
| void Transform::GetTranslation | ( | float & | tx, | |
| float & | ty, | |||
| float & | tz | |||
| ) | const |
Get only translation methods.
| osg::Vec3& dtCore::Transform::GetTranslation | ( | ) | [inline] |
| const osg::Vec3& dtCore::Transform::GetTranslation | ( | ) | const [inline] |
| void Transform::GetRotation | ( | float & | h, | |
| float & | p, | |||
| float & | r | |||
| ) | const |
Get only rotation methods.
| void Transform::GetRotation | ( | osg::Vec3 & | hpr | ) | const |
Get only rotation methods.
| void dtCore::Transform::GetRotation | ( | osg::Matrix & | rotation | ) | const [inline] |
Get only rotation methods.
| osg::Matrix& dtCore::Transform::GetRotation | ( | ) | [inline] |
Get only rotation matrix. This returns the actual stored matrix.
| void Transform::GetScale | ( | float & | sx, | |
| float & | sy, | |||
| float & | sz | |||
| ) | const |
fills params with the current scale of the transform
| void dtCore::Transform::GetScale | ( | osg::Vec3 & | scale | ) | const [inline] |
fills params with the current scale of the transform
| osg::Vec3& dtCore::Transform::GetScale | ( | ) | [inline] |
| void Transform::SetLookAt | ( | const osg::Vec3 & | xyz, | |
| const osg::Vec3 & | lookAtXyz, | |||
| const osg::Vec3 & | upVec | |||
| ) |
sets this matrix to be used for to set the camera view
| void Transform::SetLookAt | ( | float | posX, | |
| float | posY, | |||
| float | posZ, | |||
| float | lookAtX, | |||
| float | lookAtY, | |||
| float | lookAtZ, | |||
| float | upVecX, | |||
| float | upVecY, | |||
| float | upVecZ | |||
| ) |
sets this matrix to be used for to set the camera view
| bool Transform::EpsilonEquals | ( | const Transform & | transform, | |
| float | epsilon = 0.0001f | |||
| ) | const |
checks to see if the param transform is within epsilon of this transform slightly more sophisticated as using operator ==
| bool Transform::operator== | ( | const Transform & | rhs | ) |
osg::Vec3 dtCore::Transform::mTranslation [protected] |
Internal storage of translation.
osg::Matrix dtCore::Transform::mRotation [protected] |
Internal storage of the rotation.
osg::Vec3 dtCore::Transform::mScale [protected] |
Internal storage of scale.