dtCore::Transform Member List

This is the complete list of members for dtCore::Transform, including all inherited members.

EpsilonEquals(const Transform &transform, float epsilon=0.0001f) const dtCore::Transform
Get(float &tx, float &ty, float &tz, float &h, float &p, float &r, float &sx, float &sy, float &sz) const dtCore::Transform
Get(osg::Vec3 &xyz, osg::Matrix &rotation, osg::Vec3 &scale) const dtCore::Transform
Get(osg::Vec3 &xyz, osg::Vec3 &hpr, osg::Vec3 &scale) const dtCore::Transform
Get(osg::Matrix &matrix) const dtCore::Transform
GetRotation(float &h, float &p, float &r) const dtCore::Transform
GetRotation(osg::Vec3 &hpr) const dtCore::Transform
GetRotation(osg::Matrix &rotation) const dtCore::Transform [inline]
GetRotation()dtCore::Transform [inline]
GetScale(float &sx, float &sy, float &sz) const dtCore::Transform
GetScale(osg::Vec3 &scale) const dtCore::Transform [inline]
GetScale()dtCore::Transform [inline]
GetTranslation(osg::Vec3 &translation) const dtCore::Transform [inline]
GetTranslation(float &tx, float &ty, float &tz) const dtCore::Transform
GetTranslation()dtCore::Transform [inline]
GetTranslation() const dtCore::Transform [inline]
mRotationdtCore::Transform [protected]
mScaledtCore::Transform [protected]
mTranslationdtCore::Transform [protected]
operator=(const Transform &)dtCore::Transform
operator==(const Transform &)dtCore::Transform
Set(float tx, float ty, float tz, float h, float p, float r, float sx=1.0f, float sy=1.0f, float sz=1.0f)dtCore::Transform [virtual]
Set(const osg::Vec3 &xyz, const osg::Vec3 &rotation, const osg::Vec3 &scale)dtCore::Transform [virtual]
Set(const osg::Vec3 &xyz, const osg::Matrix &rotation, const osg::Vec3 &scale)dtCore::Transform [virtual]
Set(const osg::Matrix &mat)dtCore::Transform [virtual]
SetLookAt(const osg::Vec3 &xyz, const osg::Vec3 &lookAtXyz, const osg::Vec3 &upVec)dtCore::Transform
SetLookAt(float posX, float posY, float posZ, float lookAtX, float lookAtY, float lookAtZ, float upVecX, float upVecY, float upVecZ)dtCore::Transform
SetRotation(float h, float p, float r)dtCore::Transform [virtual]
SetRotation(const osg::Vec3 &hpr)dtCore::Transform [virtual]
SetRotation(const osg::Matrix &rotation)dtCore::Transform [inline, virtual]
SetScale(float sx, float sy, float sz)dtCore::Transform [inline, virtual]
SetScale(const osg::Vec3 &scale)dtCore::Transform [inline, virtual]
SetTranslation(float tx, float ty, float tz)dtCore::Transform [inline, virtual]
SetTranslation(const osg::Vec3 &xyz)dtCore::Transform [inline, virtual]
Transform(float tx=0.0f, float ty=0.0f, float tz=0.0f, float h=0.0f, float p=0.0f, float r=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f)dtCore::Transform
Transform(const Transform &that)dtCore::Transform
~Transform()dtCore::Transform [virtual]


http://www.delta3d.org
2.0.0 generated 14 Feb 2008