| EpsilonEquals(const Transform &transform, float epsilon=0.0001f) const | dtCore::Transform | |
| Get(float &tx, float &ty, float &tz, float &h, float &p, float &r, float &sx, float &sy, float &sz) const | dtCore::Transform | |
| Get(osg::Vec3 &xyz, osg::Matrix &rotation, osg::Vec3 &scale) const | dtCore::Transform | |
| Get(osg::Vec3 &xyz, osg::Vec3 &hpr, osg::Vec3 &scale) const | dtCore::Transform | |
| Get(osg::Matrix &matrix) const | dtCore::Transform | |
| GetRotation(float &h, float &p, float &r) const | dtCore::Transform | |
| GetRotation(osg::Vec3 &hpr) const | dtCore::Transform | |
| GetRotation(osg::Matrix &rotation) const | dtCore::Transform | [inline] |
| GetRotation() | dtCore::Transform | [inline] |
| GetScale(float &sx, float &sy, float &sz) const | dtCore::Transform | |
| GetScale(osg::Vec3 &scale) const | dtCore::Transform | [inline] |
| GetScale() | dtCore::Transform | [inline] |
| GetTranslation(osg::Vec3 &translation) const | dtCore::Transform | [inline] |
| GetTranslation(float &tx, float &ty, float &tz) const | dtCore::Transform | |
| GetTranslation() | dtCore::Transform | [inline] |
| GetTranslation() const | dtCore::Transform | [inline] |
| mRotation | dtCore::Transform | [protected] |
| mScale | dtCore::Transform | [protected] |
| mTranslation | dtCore::Transform | [protected] |
| operator=(const Transform &) | dtCore::Transform | |
| operator==(const Transform &) | dtCore::Transform | |
| Set(float tx, float ty, float tz, float h, float p, float r, float sx=1.0f, float sy=1.0f, float sz=1.0f) | dtCore::Transform | [virtual] |
| Set(const osg::Vec3 &xyz, const osg::Vec3 &rotation, const osg::Vec3 &scale) | dtCore::Transform | [virtual] |
| Set(const osg::Vec3 &xyz, const osg::Matrix &rotation, const osg::Vec3 &scale) | dtCore::Transform | [virtual] |
| Set(const osg::Matrix &mat) | dtCore::Transform | [virtual] |
| SetLookAt(const osg::Vec3 &xyz, const osg::Vec3 &lookAtXyz, const osg::Vec3 &upVec) | dtCore::Transform | |
| SetLookAt(float posX, float posY, float posZ, float lookAtX, float lookAtY, float lookAtZ, float upVecX, float upVecY, float upVecZ) | dtCore::Transform | |
| SetRotation(float h, float p, float r) | dtCore::Transform | [virtual] |
| SetRotation(const osg::Vec3 &hpr) | dtCore::Transform | [virtual] |
| SetRotation(const osg::Matrix &rotation) | dtCore::Transform | [inline, virtual] |
| SetScale(float sx, float sy, float sz) | dtCore::Transform | [inline, virtual] |
| SetScale(const osg::Vec3 &scale) | dtCore::Transform | [inline, virtual] |
| SetTranslation(float tx, float ty, float tz) | dtCore::Transform | [inline, virtual] |
| SetTranslation(const osg::Vec3 &xyz) | dtCore::Transform | [inline, virtual] |
| Transform(float tx=0.0f, float ty=0.0f, float tz=0.0f, float h=0.0f, float p=0.0f, float r=0.0f, float sx=1.0f, float sy=1.0f, float sz=1.0f) | dtCore::Transform | |
| Transform(const Transform &that) | dtCore::Transform | |
| ~Transform() | dtCore::Transform | [virtual] |