dtCore::SkyDomeShader Class Reference

A light scattering pixel shader for use with dtCore::Environment. More...

#include <skydomeshader.h>

List of all members.

Public Member Functions

 SkyDomeShader ()
 ~SkyDomeShader ()
void Update (const osg::Vec2 &sunDir, float turbidity, float energy, float molecules)
 Update the shader with new values.
osg::VertexProgram * GetLightScatterinVP ()
osg::FragmentProgram * GetDomeFP ()


Detailed Description

A light scattering pixel shader for use with dtCore::Environment.

This shader is built into the Environment and is used by setting the Environment::FogMode to ADV.


Constructor & Destructor Documentation

dtCore::SkyDomeShader::SkyDomeShader (  ) 

< Magic number

dtCore::SkyDomeShader::~SkyDomeShader (  ) 


Member Function Documentation

void dtCore::SkyDomeShader::Update ( const osg::Vec2 &  sunDir,
float  turbidity,
float  energy,
float  molecules 
)

Update the shader with new values.

Parameters:
sunDir : The az/el of the sun in Degrees. sunDir[0] = az (0=north, 180=south) sunDir[1] = el (90=horizon, 0=zenith)
eyeXYZ : The Camera position (meters)
turbidity : The quality of the air (1.0 seems about right)
energy : The amount of energy passed to the atmosphere (10.0 is about right)
molecules,: The number of molecules per unit volume (0 = fully opaque, 2.545e25 looks about right)

<To the sun, unit vector

osg::VertexProgram* dtCore::SkyDomeShader::GetLightScatterinVP (  )  [inline]

osg::FragmentProgram* dtCore::SkyDomeShader::GetDomeFP (  )  [inline]


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2.0.0 generated 14 Feb 2008