| AttachMesh(int meshID) | dtAnim::Cal3DModelWrapper | |
| BeginRenderingQuery() | dtAnim::Cal3DModelWrapper | [inline] |
| BlendCycle(int id, float weight, float delay) | dtAnim::Cal3DModelWrapper | |
| Cal3DModelWrapper(CalModel *model) | dtAnim::Cal3DModelWrapper | |
| ClearCycle(int id, float delay) | dtAnim::Cal3DModelWrapper | |
| DetachMesh(int meshID) | dtAnim::Cal3DModelWrapper | |
| EndRenderingQuery() | dtAnim::Cal3DModelWrapper | [inline] |
| ExecuteAction(int id, float delayIn, float delayOut, float weightTgt=1.0f, bool autoLock=false) | dtAnim::Cal3DModelWrapper | |
| GetAmbientColor(unsigned char *colorBuffer) | dtAnim::Cal3DModelWrapper | [inline] |
| GetAnimationTime() | dtAnim::Cal3DModelWrapper | |
| GetBoneAbsoluteRotation(unsigned int boneID) const | dtAnim::Cal3DModelWrapper | |
| GetBoneAbsoluteRotationForKeyFrame(unsigned int animid, unsigned int boneid, unsigned int keyframeindex) const | dtAnim::Cal3DModelWrapper | |
| GetBoneAbsoluteTranslation(unsigned int boneID) const | dtAnim::Cal3DModelWrapper | |
| GetBoneRelativeRotation(unsigned int boneID) const | dtAnim::Cal3DModelWrapper | |
| GetCalModel() | dtAnim::Cal3DModelWrapper | |
| GetCalModel() const | dtAnim::Cal3DModelWrapper | |
| GetCoreAnimationCount() const | dtAnim::Cal3DModelWrapper | |
| GetCoreAnimationDuration(int animID) const | dtAnim::Cal3DModelWrapper | |
| GetCoreAnimationIDByName(const std::string &name) | dtAnim::Cal3DModelWrapper | |
| GetCoreAnimationKeyframeCount(int animID) const | dtAnim::Cal3DModelWrapper | |
| GetCoreAnimationKeyframeCountForTrack(int animID, int boneID) const | dtAnim::Cal3DModelWrapper | |
| GetCoreAnimationName(int animID) const | dtAnim::Cal3DModelWrapper | |
| GetCoreAnimationTrackCount(int animID) const | dtAnim::Cal3DModelWrapper | |
| GetCoreBoneChildrenIDs(int parentCoreBoneID, std::vector< int > &toFill) const | dtAnim::Cal3DModelWrapper | |
| GetCoreBoneID(const std::string &name) const | dtAnim::Cal3DModelWrapper | |
| GetCoreBoneNames(std::vector< std::string > &toFill) const | dtAnim::Cal3DModelWrapper | |
| GetCoreMaterial(int matID) | dtAnim::Cal3DModelWrapper | [inline] |
| GetCoreMaterialAmbient(int matID) const | dtAnim::Cal3DModelWrapper | |
| GetCoreMaterialCount() const | dtAnim::Cal3DModelWrapper | [inline] |
| GetCoreMaterialDiffuse(int matID) const | dtAnim::Cal3DModelWrapper | |
| GetCoreMaterialName(int matID) const | dtAnim::Cal3DModelWrapper | [inline] |
| GetCoreMaterialShininess(int matID) const | dtAnim::Cal3DModelWrapper | |
| GetCoreMaterialSpecular(int matID) const | dtAnim::Cal3DModelWrapper | |
| GetCoreMeshCount() const | dtAnim::Cal3DModelWrapper | [inline] |
| GetCoreMeshName(int meshID) const | dtAnim::Cal3DModelWrapper | |
| GetCoreTrackKeyFrameQuat(unsigned int animID, unsigned int boneID, unsigned int keyframeindex) const | dtAnim::Cal3DModelWrapper | |
| GetDiffuseColor(unsigned char *colorBuffer) | dtAnim::Cal3DModelWrapper | [inline] |
| GetFaceCount() | dtAnim::Cal3DModelWrapper | [inline] |
| GetFaces(int *faces) | dtAnim::Cal3DModelWrapper | [inline] |
| GetMapCount() | dtAnim::Cal3DModelWrapper | [inline] |
| GetMapUserData(int mapID) | dtAnim::Cal3DModelWrapper | [inline] |
| GetMeshCount() | dtAnim::Cal3DModelWrapper | [inline] |
| GetNormals(float *normals, int stride=0) | dtAnim::Cal3DModelWrapper | [inline] |
| GetParentBoneID(unsigned int boneID) const | dtAnim::Cal3DModelWrapper | |
| GetRootBoneIDs(std::vector< int > &toFill) const | dtAnim::Cal3DModelWrapper | |
| GetShininess() | dtAnim::Cal3DModelWrapper | [inline] |
| GetSpecularColor(unsigned char *colorBuffer) | dtAnim::Cal3DModelWrapper | [inline] |
| GetSubmeshCount(int submeshID) | dtAnim::Cal3DModelWrapper | [inline] |
| GetTextureCoords(int mapID, float *coords, int stride=0) | dtAnim::Cal3DModelWrapper | [inline] |
| GetVertexCount() | dtAnim::Cal3DModelWrapper | [inline] |
| GetVertices(float *vertBuffer, int stride=0) | dtAnim::Cal3DModelWrapper | [inline] |
| HasAnimation(int animID) const | dtAnim::Cal3DModelWrapper | |
| HasBone(int boneID) const | dtAnim::Cal3DModelWrapper | |
| HasTrackForBone(unsigned int animID, int boneID) const | dtAnim::Cal3DModelWrapper | |
| NULL_BONE | dtAnim::Cal3DModelWrapper | [static] |
| RemoveAction(int id) | dtAnim::Cal3DModelWrapper | |
| SelectMeshSubmesh(int meshID, int submeshID) | dtAnim::Cal3DModelWrapper | [inline] |
| SetAnimationTime(float time) | dtAnim::Cal3DModelWrapper | |
| SetCalModel(CalModel *model) | dtAnim::Cal3DModelWrapper | |
| SetLODLevel(float level) | dtAnim::Cal3DModelWrapper | [inline] |
| SetMaterialSet(int materialSetID) | dtAnim::Cal3DModelWrapper | [inline] |
| Update(float deltaTime) | dtAnim::Cal3DModelWrapper | [inline] |
| UpdateAnimation(float deltaTime) | dtAnim::Cal3DModelWrapper | [inline] |
| UpdateMorphTargetMixer(float deltaTime) | dtAnim::Cal3DModelWrapper | [inline] |
| UpdatePhysique() | dtAnim::Cal3DModelWrapper | [inline] |
| UpdateSkeleton() | dtAnim::Cal3DModelWrapper | [inline] |
| UpdateSpringSystem(float deltaTime) | dtAnim::Cal3DModelWrapper | [inline] |
| ~Cal3DModelWrapper() | dtAnim::Cal3DModelWrapper | [protected, virtual] |