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dtAnim::AnimationComponent Member List
This is the complete list of members for
dtAnim::AnimationComponent
, including all inherited members.
AddSender
(Base *sender)
dtCore::Base
AnimationComponent
(const std::string &name=DEFAULT_NAME)
dtAnim::AnimationComponent
AnimCompIter
typedef
dtAnim::AnimationComponent
AnimCompMap
typedef
dtAnim::AnimationComponent
AnimCompMapping
typedef
dtAnim::AnimationComponent
Base
(const std::string &name="base")
dtCore::Base
BaseClass
typedef
dtAnim::AnimationComponent
DEFAULT_NAME
dtAnim::AnimationComponent
[static]
DispatchNetworkMessage
(const Message &message)
dtGame::GMComponent
[virtual]
GetComponentPriority
() const
dtGame::GMComponent
[inline]
GetEyePointActor
()
dtAnim::AnimationComponent
GetEyePointActor
() const
dtAnim::AnimationComponent
GetGameManager
() const
dtGame::GMComponent
[inline]
GetGameManager
()
dtGame::GMComponent
[inline]
GetHelperForProxy
(dtGame::GameActorProxy &proxy) const
dtAnim::AnimationComponent
GetName
() const
dtCore::Base
GetTerrainActor
()
dtAnim::AnimationComponent
GetTerrainActor
() const
dtAnim::AnimationComponent
GetUniqueId
() const
dtCore::Base
[inline]
GMComponent
(const std::string &name)
dtGame::GMComponent
GroundClamp
()
dtAnim::AnimationComponent
[protected]
IsRegisteredActor
(dtGame::GameActorProxy &gameActorProxy)
dtAnim::AnimationComponent
OnAddedToGM
()
dtGame::GMComponent
[inline, virtual]
OnMessage
(MessageData *data)
dtCore::Base
[inline, virtual]
OnRemovedFromGM
()
dtGame::GMComponent
[inline, virtual]
ProcessMessage
(const dtGame::Message &message)
dtAnim::AnimationComponent
[virtual]
RegisterActor
(dtGame::GameActorProxy &toRegister, dtAnim::AnimationHelper &helper)
dtAnim::AnimationComponent
RemoveSender
(Base *sender)
dtCore::Base
SendMessage
(const std::string &message="", void *data=0)
dtCore::Base
SetEyePointActor
(dtCore::Transformable *newEyePointActor)
dtAnim::AnimationComponent
SetName
(const std::string &name)
dtCore::Base
SetTerrainActor
(dtCore::Transformable *newTerrain)
dtAnim::AnimationComponent
SetUniqueId
(const UniqueId &id)
dtCore::Base
[inline]
TickLocal
(float dt)
dtAnim::AnimationComponent
[protected, virtual]
UnregisterActor
(dtGame::GameActorProxy &toRegister)
dtAnim::AnimationComponent
~AnimationComponent
()
dtAnim::AnimationComponent
[protected, virtual]
~Base
()
dtCore::Base
[protected, virtual]
~GMComponent
()
dtGame::GMComponent
[protected, virtual]
2.0.0 generated 14 Feb 2008