#include <taskactorgameevent.h>

Public Member Functions | |
| TaskActorGameEventProxy () | |
| Constructs the task game event proxy. | |
| virtual void | BuildPropertyMap () |
| Adds the properties custom to this task actor in addition to calling the base task actor's build property map method. | |
| virtual void | BuildInvokables () |
| Builds the invokables necessary to trap game event messages coming from the game manager. | |
Protected Member Functions | |
| virtual | ~TaskActorGameEventProxy () |
| Destroys the proxy. | |
| virtual void | CreateActor () |
| Create the underlying game event task actor to be managed by this proxy. | |
| virtual void | OnEnteredWorld () |
| Called just after the proxy has entered the world or added to the game manager. | |
It contains properties to track the number of occurances of an event as well as determine how many times a game event is listened for before completeness can occur.
| dtActors::TaskActorGameEventProxy::TaskActorGameEventProxy | ( | ) |
Constructs the task game event proxy.
| dtActors::TaskActorGameEventProxy::~TaskActorGameEventProxy | ( | ) | [protected, virtual] |
Destroys the proxy.
| void dtActors::TaskActorGameEventProxy::BuildPropertyMap | ( | ) | [virtual] |
Adds the properties custom to this task actor in addition to calling the base task actor's build property map method.
Reimplemented from dtActors::TaskActorProxy.
| void dtActors::TaskActorGameEventProxy::BuildInvokables | ( | ) | [virtual] |
Builds the invokables necessary to trap game event messages coming from the game manager.
Reimplemented from dtActors::TaskActorProxy.
| void dtActors::TaskActorGameEventProxy::CreateActor | ( | ) | [protected, virtual] |
Create the underlying game event task actor to be managed by this proxy.
Reimplemented from dtActors::TaskActorProxy.
| void dtActors::TaskActorGameEventProxy::OnEnteredWorld | ( | ) | [protected, virtual] |
Called just after the proxy has entered the world or added to the game manager.
Reimplemented from dtActors::TaskActorProxy.