dtActors::TaskActorGameEventProxy Class Reference

Proxy for the game event task actor. More...

#include <taskactorgameevent.h>

Inheritance diagram for dtActors::TaskActorGameEventProxy:

dtActors::TaskActorProxy dtGame::GameActorProxy dtDAL::PhysicalActorProxy dtDAL::TransformableActorProxy dtDAL::ActorProxy

List of all members.

Public Member Functions

 TaskActorGameEventProxy ()
 Constructs the task game event proxy.
virtual void BuildPropertyMap ()
 Adds the properties custom to this task actor in addition to calling the base task actor's build property map method.
virtual void BuildInvokables ()
 Builds the invokables necessary to trap game event messages coming from the game manager.

Protected Member Functions

virtual ~TaskActorGameEventProxy ()
 Destroys the proxy.
virtual void CreateActor ()
 Create the underlying game event task actor to be managed by this proxy.
virtual void OnEnteredWorld ()
 Called just after the proxy has entered the world or added to the game manager.


Detailed Description

Proxy for the game event task actor.

It contains properties to track the number of occurances of an event as well as determine how many times a game event is listened for before completeness can occur.


Constructor & Destructor Documentation

dtActors::TaskActorGameEventProxy::TaskActorGameEventProxy (  ) 

Constructs the task game event proxy.

dtActors::TaskActorGameEventProxy::~TaskActorGameEventProxy (  )  [protected, virtual]

Destroys the proxy.


Member Function Documentation

void dtActors::TaskActorGameEventProxy::BuildPropertyMap (  )  [virtual]

Adds the properties custom to this task actor in addition to calling the base task actor's build property map method.

Reimplemented from dtActors::TaskActorProxy.

void dtActors::TaskActorGameEventProxy::BuildInvokables (  )  [virtual]

Builds the invokables necessary to trap game event messages coming from the game manager.

Reimplemented from dtActors::TaskActorProxy.

void dtActors::TaskActorGameEventProxy::CreateActor (  )  [protected, virtual]

Create the underlying game event task actor to be managed by this proxy.

Reimplemented from dtActors::TaskActorProxy.

void dtActors::TaskActorGameEventProxy::OnEnteredWorld (  )  [protected, virtual]

Called just after the proxy has entered the world or added to the game manager.

Reimplemented from dtActors::TaskActorProxy.


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2.0.0 generated 14 Feb 2008