#include <motionactionactorproxy.h>

Public Member Functions | |
| void | BuildPropertyMap () |
| This method is called by the actor registry which instructs the proxy to create its properties. | |
| bool | IsPlaceable () |
| void | SetActorTargetObject (ActorProxy *node) |
| dtCore::DeltaDrawable * | GetActorTargetObject () |
| void | SetActorParentObject (ActorProxy *proxy) |
| dtCore::DeltaDrawable * | GetActorParentObject () |
| void | SetActorParentRelation (ParentRelationEnum &e) |
| ParentRelationEnum & | GetActorParentRelation () |
| void | SetRotation (const osg::Vec3 &rotation) |
| osg::Vec3 | GetRotation () |
| void | SetTranslation (const osg::Vec3 &translation) |
| osg::Vec3 | GetTranslation () |
| void | SetScale (const osg::Vec3 &scale) |
| osg::Vec3 | GetScale () |
Protected Member Functions | |
| virtual | ~MotionActionActorProxy () |
Classes | |
| class | ParentRelationEnum |
| virtual dtActors::MotionActionActorProxy::~MotionActionActorProxy | ( | ) | [inline, protected, virtual] |
| void dtActors::MotionActionActorProxy::BuildPropertyMap | ( | ) | [virtual] |
This method is called by the actor registry which instructs the proxy to create its properties.
Methods implementing this should be sure to call their parent class's buildPropertyMap method to ensure all properties in the proxy inheritance hierarchy are correcly added to the property map.
Reimplemented from dtActors::ActionActorProxy.
Reimplemented in dtActors::BezierControllerActorProxy.
| bool dtActors::MotionActionActorProxy::IsPlaceable | ( | ) |
| void dtActors::MotionActionActorProxy::SetActorTargetObject | ( | ActorProxy * | node | ) |
| DeltaDrawable * dtActors::MotionActionActorProxy::GetActorTargetObject | ( | ) |
| void dtActors::MotionActionActorProxy::SetActorParentObject | ( | ActorProxy * | proxy | ) |
| DeltaDrawable * dtActors::MotionActionActorProxy::GetActorParentObject | ( | ) |
| void dtActors::MotionActionActorProxy::SetActorParentRelation | ( | ParentRelationEnum & | e | ) |
| MotionActionActorProxy::ParentRelationEnum & dtActors::MotionActionActorProxy::GetActorParentRelation | ( | ) |
| void dtActors::MotionActionActorProxy::SetRotation | ( | const osg::Vec3 & | rotation | ) |
| osg::Vec3 dtActors::MotionActionActorProxy::GetRotation | ( | ) |
| void dtActors::MotionActionActorProxy::SetTranslation | ( | const osg::Vec3 & | translation | ) |
| osg::Vec3 dtActors::MotionActionActorProxy::GetTranslation | ( | ) |
| void dtActors::MotionActionActorProxy::SetScale | ( | const osg::Vec3 & | scale | ) |
| osg::Vec3 dtActors::MotionActionActorProxy::GetScale | ( | ) |