#include <meshterrainactorproxy.h>

Public Member Functions | |
| MeshTerrainActorProxy () | |
| Constructor. | |
| virtual void | BuildPropertyMap () |
| Adds the properties that are common to all mesh terrain objects. | |
| virtual void | LoadFile (const std::string &fileName) |
| Loads a mesh file which contains terrain. | |
| virtual const ActorProxy::RenderMode & | GetRenderMode () |
| Gets the method by which this terrain mesh is rendered. | |
| virtual dtDAL::ActorProxyIcon * | GetBillBoardIcon () |
| Gets the billboard used to represent terrain meshes if this proxy's render mode is RenderMode::DRAW_BILLBOARD_ICON. | |
Protected Member Functions | |
| virtual void | CreateActor () |
| Creates a mesh terrain instance. | |
| virtual | ~MeshTerrainActorProxy () |
| dtActors::MeshTerrainActorProxy::MeshTerrainActorProxy | ( | ) |
Constructor.
| virtual dtActors::MeshTerrainActorProxy::~MeshTerrainActorProxy | ( | ) | [inline, protected, virtual] |
| void dtActors::MeshTerrainActorProxy::BuildPropertyMap | ( | ) | [virtual] |
Adds the properties that are common to all mesh terrain objects.
Reimplemented from dtActors::DeltaObjectActorProxy.
| void dtActors::MeshTerrainActorProxy::LoadFile | ( | const std::string & | fileName | ) | [virtual] |
Loads a mesh file which contains terrain.
| fileName | The file of the terrain mesh to load. |
Implements dtActors::DeltaObjectActorProxy.
| const dtDAL::ActorProxy::RenderMode & dtActors::MeshTerrainActorProxy::GetRenderMode | ( | ) | [virtual] |
Gets the method by which this terrain mesh is rendered.
Reimplemented from dtDAL::ActorProxy.
| dtDAL::ActorProxyIcon * dtActors::MeshTerrainActorProxy::GetBillBoardIcon | ( | ) | [virtual] |
Gets the billboard used to represent terrain meshes if this proxy's render mode is RenderMode::DRAW_BILLBOARD_ICON.
Reimplemented from dtDAL::ActorProxy.
| void dtActors::MeshTerrainActorProxy::CreateActor | ( | ) | [protected, virtual] |