#include <gamemeshactor.h>

Public Member Functions | |
| GameMeshLoader () | |
| ~GameMeshLoader () | |
| void | SetMeshFilename (const std::string &newFilename) |
| Sets the mesh file name on the super class. | |
| dtActors::GameMeshActor::GameMeshLoader::GameMeshLoader | ( | ) | [inline] |
| dtActors::GameMeshActor::GameMeshLoader::~GameMeshLoader | ( | ) | [inline] |
| void dtActors::GameMeshActor::GameMeshLoader::SetMeshFilename | ( | const std::string & | newFilename | ) | [inline] |
Sets the mesh file name on the super class.
Provided since the base class doesn't let you set this without using load.