dtActors::CoordinateConfigActorProxy Class Reference

#include <coordinateconfigactor.h>

Inheritance diagram for dtActors::CoordinateConfigActorProxy:

dtGame::GameActorProxy dtDAL::PhysicalActorProxy dtDAL::TransformableActorProxy dtDAL::ActorProxy

List of all members.

Public Member Functions

 CoordinateConfigActorProxy ()
void CreateActor ()
 Create the actual actor this proxy encapsulates.
void BuildPropertyMap ()
 Builds the properties associated with this actor proxy.
virtual dtDAL::ActorProxyIconGetBillBoardIcon ()
 Gets the billboard used to represent static meshes if this proxy's render mode is RenderMode::DRAW_BILLBOARD_ICON.
virtual const
ActorProxy::RenderMode & 
GetRenderMode ()
 Gets the current render mode for positional lights.

Protected Member Functions

virtual ~CoordinateConfigActorProxy ()


Constructor & Destructor Documentation

dtActors::CoordinateConfigActorProxy::CoordinateConfigActorProxy (  ) 

dtActors::CoordinateConfigActorProxy::~CoordinateConfigActorProxy (  )  [protected, virtual]


Member Function Documentation

void dtActors::CoordinateConfigActorProxy::CreateActor (  )  [inline, virtual]

Create the actual actor this proxy encapsulates.

Implements dtGame::GameActorProxy.

void dtActors::CoordinateConfigActorProxy::BuildPropertyMap (  )  [virtual]

Builds the properties associated with this actor proxy.

Reimplemented from dtGame::GameActorProxy.

dtDAL::ActorProxyIcon * dtActors::CoordinateConfigActorProxy::GetBillBoardIcon (  )  [virtual]

Gets the billboard used to represent static meshes if this proxy's render mode is RenderMode::DRAW_BILLBOARD_ICON.

Returns:
a pointer to the icon

Reimplemented from dtDAL::ActorProxy.

virtual const ActorProxy::RenderMode& dtActors::CoordinateConfigActorProxy::GetRenderMode (  )  [inline, virtual]

Gets the current render mode for positional lights.

Returns:
ActorProxy::RenderMode::DRAW_ACTOR_AND_BILLBOARD_ICON.

Reimplemented from dtDAL::ActorProxy.


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2.0.0 generated 14 Feb 2008