dtActors::BasicEnvironmentActorProxy Class Reference

#include <basicenvironmentactorproxy.h>

Inheritance diagram for dtActors::BasicEnvironmentActorProxy:

dtGame::IEnvGameActorProxy dtGame::GameActorProxy dtDAL::PhysicalActorProxy dtDAL::TransformableActorProxy dtDAL::ActorProxy

List of all members.

Public Member Functions

 BasicEnvironmentActorProxy ()
 Constructor.
virtual void CreateActor ()
 Creates the actor associated with this proxy.
virtual void BuildPropertyMap ()
 Builds the properties of this environment actor proxy.
virtual void BuildInvokables ()
 Builds the invokables of this environment actor proxy.
virtual void OnEnteredWorld ()
 Called when this actor is added to the game manager.
virtual bool IsPlaceable () const
 This actor is global.

Protected Member Functions

virtual ~BasicEnvironmentActorProxy ()
 Destructor.


Constructor & Destructor Documentation

dtActors::BasicEnvironmentActorProxy::BasicEnvironmentActorProxy (  ) 

Constructor.

dtActors::BasicEnvironmentActorProxy::~BasicEnvironmentActorProxy (  )  [protected, virtual]

Destructor.


Member Function Documentation

virtual void dtActors::BasicEnvironmentActorProxy::CreateActor (  )  [inline, virtual]

Creates the actor associated with this proxy.

Implements dtGame::GameActorProxy.

void dtActors::BasicEnvironmentActorProxy::BuildPropertyMap (  )  [virtual]

Builds the properties of this environment actor proxy.

Reimplemented from dtGame::GameActorProxy.

void dtActors::BasicEnvironmentActorProxy::BuildInvokables (  )  [virtual]

Builds the invokables of this environment actor proxy.

Reimplemented from dtGame::GameActorProxy.

void dtActors::BasicEnvironmentActorProxy::OnEnteredWorld (  )  [virtual]

Called when this actor is added to the game manager.

Reimplemented from dtGame::GameActorProxy.

virtual bool dtActors::BasicEnvironmentActorProxy::IsPlaceable (  )  const [inline, virtual]

This actor is global.

Reimplemented from dtDAL::TransformableActorProxy.


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2.0.0 generated 14 Feb 2008