#include <autotriggeractorproxy.h>

Public Member Functions | |
| AutoTriggerActorProxy () | |
| Constructor. | |
| virtual void | BuildPropertyMap () |
| Adds the properties that are common to all Delta3D physical objects. | |
| virtual bool | IsPlaceable () const |
| Characters can be placed in a scene. | |
| dtCore::DeltaDrawable * | GetAction () |
| Wrapper to set the Action on the internal Trigger. | |
| void | SetAction (dtDAL::ActorProxy *action) |
| Wrapper to set the Action on the internal Trigger. | |
Protected Member Functions | |
| virtual void | CreateActor () |
| Creates a new trigger actor. | |
| virtual | ~AutoTriggerActorProxy () |
| Destructor. | |
| dtActors::AutoTriggerActorProxy::AutoTriggerActorProxy | ( | ) | [inline] |
Constructor.
| virtual dtActors::AutoTriggerActorProxy::~AutoTriggerActorProxy | ( | ) | [inline, protected, virtual] |
Destructor.
| void dtActors::AutoTriggerActorProxy::BuildPropertyMap | ( | ) | [virtual] |
| virtual bool dtActors::AutoTriggerActorProxy::IsPlaceable | ( | ) | const [inline, virtual] |
| DeltaDrawable * dtActors::AutoTriggerActorProxy::GetAction | ( | ) |
Wrapper to set the Action on the internal Trigger.
| void dtActors::AutoTriggerActorProxy::SetAction | ( | dtDAL::ActorProxy * | action | ) |
Wrapper to set the Action on the internal Trigger.
| void dtActors::AutoTriggerActorProxy::CreateActor | ( | ) | [protected, virtual] |