#include <animationgameactor.h>

Public Member Functions | |
| AnimationGameActorProxy () | |
| Constructs the proxy. | |
| virtual void | BuildPropertyMap () |
| Builds the property map for the task actor proxy. | |
| virtual const dtDAL::ActorProxy::RenderMode & | GetRenderMode () |
| Gets the method by which this static mesh is rendered. | |
| virtual dtDAL::ActorProxyIcon * | GetBillBoardIcon () |
| Gets the billboard used to represent static mesh if this proxy's render mode is RenderMode::DRAW_BILLBOARD_ICON. | |
Protected Member Functions | |
| virtual | ~AnimationGameActorProxy () |
| Destroys the proxy. | |
| virtual void | CreateActor () |
| Called by the game manager during creation of the proxy. | |
| dtActors::AnimationGameActorProxy::AnimationGameActorProxy | ( | ) |
Constructs the proxy.
| dtActors::AnimationGameActorProxy::~AnimationGameActorProxy | ( | ) | [protected, virtual] |
Destroys the proxy.
| void dtActors::AnimationGameActorProxy::BuildPropertyMap | ( | ) | [virtual] |
Builds the property map for the task actor proxy.
These properties wrap the specified properties located in the actor.
Reimplemented from dtGame::GameActorProxy.
| const dtDAL::ActorProxy::RenderMode & dtActors::AnimationGameActorProxy::GetRenderMode | ( | ) | [virtual] |
Gets the method by which this static mesh is rendered.
This is used by STAGE.
Reimplemented from dtDAL::ActorProxy.
| dtDAL::ActorProxyIcon * dtActors::AnimationGameActorProxy::GetBillBoardIcon | ( | ) | [virtual] |
Gets the billboard used to represent static mesh if this proxy's render mode is RenderMode::DRAW_BILLBOARD_ICON.
Used by STAGE.
Reimplemented from dtDAL::ActorProxy.
| void dtActors::AnimationGameActorProxy::CreateActor | ( | ) | [protected, virtual] |
Called by the game manager during creation of the proxy.
This method creates the real actor and returns it.
Implements dtGame::GameActorProxy.