dtActors::AnimationGameActorProxy Member List

This is the complete list of members for dtActors::AnimationGameActorProxy, including all inherited members.

ActorPluginRegistry classdtDAL::ActorProxy [friend]
ActorProxy()dtDAL::ActorProxy
AddInvokable(Invokable &newInvokable)dtGame::GameActorProxy
AddProperty(ActorProperty *newProp)dtDAL::ActorProxy
AnimationGameActorProxy()dtActors::AnimationGameActorProxy
ApplyActorUpdate(const ActorUpdateMessage &msg)dtGame::GameActorProxy [virtual]
BuildInvokables()dtGame::GameActorProxy [virtual]
BuildPropertyMap()dtActors::AnimationGameActorProxy [virtual]
Clone()dtDAL::ActorProxy [virtual]
CreateActor()dtActors::AnimationGameActorProxy [protected, virtual]
GameActorProxy()dtGame::GameActorProxy
GetActor()dtDAL::ActorProxy
GetActor(TActorPtr &actorType)dtDAL::ActorProxy [inline]
GetActor() const dtDAL::ActorProxy
GetActor(TActorPtr &actorType) const dtDAL::ActorProxy [inline]
GetActorType() const dtDAL::ActorProxy [inline]
GetBillBoardIcon()dtActors::AnimationGameActorProxy [virtual]
GetCenterOfGravity() const dtDAL::PhysicalActorProxy
GetClassHierarchy() const dtDAL::ActorProxy [inline]
GetClassName() const dtDAL::ActorProxy [inline]
GetCollisionBoxDims() const dtDAL::TransformableActorProxy
GetCollisionLength() const dtDAL::TransformableActorProxy
GetCollisionRadius() const dtDAL::TransformableActorProxy
GetCollisionType()dtDAL::TransformableActorProxy
GetGameActor()dtGame::GameActorProxy
GetGameActor() const dtGame::GameActorProxy
GetGameManager() const dtGame::GameActorProxy [inline]
GetGameManager()dtGame::GameActorProxy [inline]
GetId() const dtDAL::ActorProxy
GetInitialOwnership()dtGame::GameActorProxy
GetInvokable(const std::string &name)dtGame::GameActorProxy
GetInvokables(std::vector< Invokable * > &toFill)dtGame::GameActorProxy
GetInvokables(std::vector< const Invokable * > &toFill) const dtGame::GameActorProxy
GetLinkedActor(const std::string &name) const dtDAL::ActorProxy
GetLinkedActor(const std::string &name)dtDAL::ActorProxy
GetMass() const dtDAL::PhysicalActorProxy
GetMessageHandlers(const MessageType &type, std::vector< Invokable * > &toFill)dtGame::GameActorProxy
GetName() const dtDAL::ActorProxy
GetProperty(const std::string &name)dtDAL::ActorProxy
GetProperty(const std::string &name, PropertyType *&property)dtDAL::ActorProxy [inline]
GetProperty(const std::string &name) const dtDAL::ActorProxy
GetProperty(const std::string &name, const PropertyType *&property) const dtDAL::ActorProxy [inline]
GetPropertyList(std::vector< ActorProperty * > &propList)dtDAL::ActorProxy
GetPropertyList(std::vector< const ActorProperty * > &propList) const dtDAL::ActorProxy
GetRenderCollisionGeometry() const dtDAL::TransformableActorProxy
GetRenderMode()dtActors::AnimationGameActorProxy [virtual]
GetResource(const std::string &name)dtDAL::ActorProxy
GetResource(const std::string &name) const dtDAL::ActorProxy
GetRotation() const dtDAL::TransformableActorProxy
GetScale() const dtDAL::TransformableActorProxy
GetTranslation() const dtDAL::TransformableActorProxy
IsGameActorProxy() const dtGame::GameActorProxy [inline, virtual]
IsGhostProxy() const dtDAL::ActorProxy [virtual]
IsInGM() const dtGame::GameActorProxy
IsInSTAGE() const dtDAL::ActorProxy
IsInstanceOf(const std::string &name) const dtDAL::ActorProxy [inline]
IsPlaceable() const dtDAL::TransformableActorProxy [inline, virtual]
IsPublished() const dtGame::GameActorProxy
IsRemote() const dtGame::GameActorProxy
mBillBoardIcondtDAL::ActorProxy [protected]
NotifyActorUpdate()dtGame::GameActorProxy [virtual]
NotifyFullActorUpdate()dtGame::GameActorProxy [virtual]
NotifyPartialActorUpdate(const std::vector< std::string > &propNames)dtGame::GameActorProxy [virtual]
OnEnteredWorld()dtGame::GameActorProxy [inline, protected, virtual]
OnRemove() const dtDAL::ActorProxy [virtual]
OnRemovedFromWorld()dtGame::GameActorProxy [inline, protected, virtual]
OnRotation(const osg::Vec3 &oldValue, const osg::Vec3 &newValue)dtDAL::TransformableActorProxy [inline, virtual]
OnScale(const osg::Vec3 &oldValue, const osg::Vec3 &newValue)dtDAL::TransformableActorProxy [inline, virtual]
OnTranslation(const osg::Vec3 &oldValue, const osg::Vec3 &newValue)dtDAL::TransformableActorProxy [inline, virtual]
operator!=(const ActorProxy &rhs) const dtDAL::ActorProxy [inline]
operator==(const ActorProxy &rhs) const dtDAL::ActorProxy [inline]
PhysicalActorProxy()dtDAL::PhysicalActorProxy [inline]
PopulateActorUpdate(ActorUpdateMessage &update, const std::vector< std::string > &propNames)dtGame::GameActorProxy [virtual]
PopulateActorUpdate(ActorUpdateMessage &update)dtGame::GameActorProxy [virtual]
PROCESS_MSG_INVOKABLEdtGame::GameActorProxy [static]
PROPERTY_CENTER_OF_GRAVITYdtDAL::PhysicalActorProxy [static]
PROPERTY_COLLISION_BOXdtDAL::TransformableActorProxy [static]
PROPERTY_COLLISION_LENGTHdtDAL::TransformableActorProxy [static]
PROPERTY_COLLISION_RADIUSdtDAL::TransformableActorProxy [static]
PROPERTY_COLLISION_TYPEdtDAL::TransformableActorProxy [static]
PROPERTY_ENABLE_COLLISIONdtDAL::TransformableActorProxy [static]
PROPERTY_ENABLE_DYNAMICSdtDAL::PhysicalActorProxy [static]
PROPERTY_MASSdtDAL::PhysicalActorProxy [static]
PROPERTY_NORMAL_RESCALINGdtDAL::TransformableActorProxy [static]
PROPERTY_RENDER_PROXY_NODEdtDAL::TransformableActorProxy [static]
PROPERTY_ROTATIONdtDAL::TransformableActorProxy [static]
PROPERTY_SCALEdtDAL::TransformableActorProxy [static]
PROPERTY_TRANSLATIONdtDAL::TransformableActorProxy [static]
RegisterForMessages(const MessageType &type, const std::string &invokableName=PROCESS_MSG_INVOKABLE)dtGame::GameActorProxy
RegisterForMessagesAboutOtherActor(const MessageType &type, const dtCore::UniqueId &targetActorId, const std::string &invokableName=PROCESS_MSG_INVOKABLE)dtGame::GameActorProxy
RegisterForMessagesAboutSelf(const MessageType &type, const std::string &invokableName=PROCESS_MSG_INVOKABLE)dtGame::GameActorProxy
RemoveProperty(const std::string &nameToRemove)dtDAL::ActorProxy [protected]
SetActor(dtCore::DeltaDrawable &actor)dtDAL::ActorProxy [protected]
SetBillBoardIcon(ActorProxyIcon *icon)dtDAL::ActorProxy [virtual]
SetBoxCollision()dtDAL::TransformableActorProxy [protected]
SetCenterOfGravity(const osg::Vec3 &g)dtDAL::PhysicalActorProxy
SetClassName(const std::string &name)dtDAL::ActorProxy [protected]
SetCollisionBoxDims(const osg::Vec3 &dims)dtDAL::TransformableActorProxy
SetCollisionLength(float length)dtDAL::TransformableActorProxy
SetCollisionRadius(float radius)dtDAL::TransformableActorProxy
SetCollisionType(dtCore::Transformable::CollisionGeomType &type)dtDAL::TransformableActorProxy
SetCylinderCollision()dtDAL::TransformableActorProxy [protected]
SetGameManager(GameManager *gm)dtGame::GameActorProxy
SetId(const dtCore::UniqueId &newId)dtDAL::ActorProxy
SetInitialOwnership(Ownership &newOwnership)dtGame::GameActorProxy
SetLinkedActor(const std::string &name, ActorProxy *newValue)dtDAL::ActorProxy
SetMass(float mass)dtDAL::PhysicalActorProxy
SetMeshCollision()dtDAL::TransformableActorProxy [protected]
SetName(const std::string &name)dtDAL::ActorProxy
SetRayCollision()dtDAL::TransformableActorProxy [protected]
SetRenderCollisionGeometry(bool enable)dtDAL::TransformableActorProxy
SetResource(const std::string &name, ResourceDescriptor *source)dtDAL::ActorProxy
SetRotation(const osg::Vec3 &rotation)dtDAL::TransformableActorProxy
SetRotationFromMatrix(const osg::Matrix &rotation)dtDAL::TransformableActorProxy
SetScale(const osg::Vec3 &scale)dtDAL::TransformableActorProxy
SetSphereCollision()dtDAL::TransformableActorProxy [protected]
SetTranslation(const osg::Vec3 &translation)dtDAL::TransformableActorProxy
TICK_LOCAL_INVOKABLEdtGame::GameActorProxy [static]
TICK_REMOTE_INVOKABLEdtGame::GameActorProxy [static]
TransformableActorProxy()dtDAL::TransformableActorProxy [inline]
UnregisterForMessages(const MessageType &type, const std::string &invokableName=PROCESS_MSG_INVOKABLE)dtGame::GameActorProxy
UnregisterForMessagesAboutOtherActor(const MessageType &type, const dtCore::UniqueId &targetActorId, const std::string &invokableName=PROCESS_MSG_INVOKABLE)dtGame::GameActorProxy
UnregisterForMessagesAboutSelf(const MessageType &type, const std::string &invokableName=PROCESS_MSG_INVOKABLE)dtGame::GameActorProxy
~ActorProxy()dtDAL::ActorProxy [protected, virtual]
~AnimationGameActorProxy()dtActors::AnimationGameActorProxy [protected, virtual]
~GameActorProxy()dtGame::GameActorProxy [virtual]
~PhysicalActorProxy()dtDAL::PhysicalActorProxy [inline, protected, virtual]
~TransformableActorProxy()dtDAL::TransformableActorProxy [inline, protected, virtual]


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2.0.0 generated 14 Feb 2008