| ActorPluginRegistry class | dtDAL::ActorProxy | [friend] |
| ActorProxy() | dtDAL::ActorProxy | |
| AddInvokable(Invokable &newInvokable) | dtGame::GameActorProxy | |
| AddProperty(ActorProperty *newProp) | dtDAL::ActorProxy | |
| AnimationGameActorProxy() | dtActors::AnimationGameActorProxy | |
| ApplyActorUpdate(const ActorUpdateMessage &msg) | dtGame::GameActorProxy | [virtual] |
| BuildInvokables() | dtGame::GameActorProxy | [virtual] |
| BuildPropertyMap() | dtActors::AnimationGameActorProxy | [virtual] |
| Clone() | dtDAL::ActorProxy | [virtual] |
| CreateActor() | dtActors::AnimationGameActorProxy | [protected, virtual] |
| GameActorProxy() | dtGame::GameActorProxy | |
| GetActor() | dtDAL::ActorProxy | |
| GetActor(TActorPtr &actorType) | dtDAL::ActorProxy | [inline] |
| GetActor() const | dtDAL::ActorProxy | |
| GetActor(TActorPtr &actorType) const | dtDAL::ActorProxy | [inline] |
| GetActorType() const | dtDAL::ActorProxy | [inline] |
| GetBillBoardIcon() | dtActors::AnimationGameActorProxy | [virtual] |
| GetCenterOfGravity() const | dtDAL::PhysicalActorProxy | |
| GetClassHierarchy() const | dtDAL::ActorProxy | [inline] |
| GetClassName() const | dtDAL::ActorProxy | [inline] |
| GetCollisionBoxDims() const | dtDAL::TransformableActorProxy | |
| GetCollisionLength() const | dtDAL::TransformableActorProxy | |
| GetCollisionRadius() const | dtDAL::TransformableActorProxy | |
| GetCollisionType() | dtDAL::TransformableActorProxy | |
| GetGameActor() | dtGame::GameActorProxy | |
| GetGameActor() const | dtGame::GameActorProxy | |
| GetGameManager() const | dtGame::GameActorProxy | [inline] |
| GetGameManager() | dtGame::GameActorProxy | [inline] |
| GetId() const | dtDAL::ActorProxy | |
| GetInitialOwnership() | dtGame::GameActorProxy | |
| GetInvokable(const std::string &name) | dtGame::GameActorProxy | |
| GetInvokables(std::vector< Invokable * > &toFill) | dtGame::GameActorProxy | |
| GetInvokables(std::vector< const Invokable * > &toFill) const | dtGame::GameActorProxy | |
| GetLinkedActor(const std::string &name) const | dtDAL::ActorProxy | |
| GetLinkedActor(const std::string &name) | dtDAL::ActorProxy | |
| GetMass() const | dtDAL::PhysicalActorProxy | |
| GetMessageHandlers(const MessageType &type, std::vector< Invokable * > &toFill) | dtGame::GameActorProxy | |
| GetName() const | dtDAL::ActorProxy | |
| GetProperty(const std::string &name) | dtDAL::ActorProxy | |
| GetProperty(const std::string &name, PropertyType *&property) | dtDAL::ActorProxy | [inline] |
| GetProperty(const std::string &name) const | dtDAL::ActorProxy | |
| GetProperty(const std::string &name, const PropertyType *&property) const | dtDAL::ActorProxy | [inline] |
| GetPropertyList(std::vector< ActorProperty * > &propList) | dtDAL::ActorProxy | |
| GetPropertyList(std::vector< const ActorProperty * > &propList) const | dtDAL::ActorProxy | |
| GetRenderCollisionGeometry() const | dtDAL::TransformableActorProxy | |
| GetRenderMode() | dtActors::AnimationGameActorProxy | [virtual] |
| GetResource(const std::string &name) | dtDAL::ActorProxy | |
| GetResource(const std::string &name) const | dtDAL::ActorProxy | |
| GetRotation() const | dtDAL::TransformableActorProxy | |
| GetScale() const | dtDAL::TransformableActorProxy | |
| GetTranslation() const | dtDAL::TransformableActorProxy | |
| IsGameActorProxy() const | dtGame::GameActorProxy | [inline, virtual] |
| IsGhostProxy() const | dtDAL::ActorProxy | [virtual] |
| IsInGM() const | dtGame::GameActorProxy | |
| IsInSTAGE() const | dtDAL::ActorProxy | |
| IsInstanceOf(const std::string &name) const | dtDAL::ActorProxy | [inline] |
| IsPlaceable() const | dtDAL::TransformableActorProxy | [inline, virtual] |
| IsPublished() const | dtGame::GameActorProxy | |
| IsRemote() const | dtGame::GameActorProxy | |
| mBillBoardIcon | dtDAL::ActorProxy | [protected] |
| NotifyActorUpdate() | dtGame::GameActorProxy | [virtual] |
| NotifyFullActorUpdate() | dtGame::GameActorProxy | [virtual] |
| NotifyPartialActorUpdate(const std::vector< std::string > &propNames) | dtGame::GameActorProxy | [virtual] |
| OnEnteredWorld() | dtGame::GameActorProxy | [inline, protected, virtual] |
| OnRemove() const | dtDAL::ActorProxy | [virtual] |
| OnRemovedFromWorld() | dtGame::GameActorProxy | [inline, protected, virtual] |
| OnRotation(const osg::Vec3 &oldValue, const osg::Vec3 &newValue) | dtDAL::TransformableActorProxy | [inline, virtual] |
| OnScale(const osg::Vec3 &oldValue, const osg::Vec3 &newValue) | dtDAL::TransformableActorProxy | [inline, virtual] |
| OnTranslation(const osg::Vec3 &oldValue, const osg::Vec3 &newValue) | dtDAL::TransformableActorProxy | [inline, virtual] |
| operator!=(const ActorProxy &rhs) const | dtDAL::ActorProxy | [inline] |
| operator==(const ActorProxy &rhs) const | dtDAL::ActorProxy | [inline] |
| PhysicalActorProxy() | dtDAL::PhysicalActorProxy | [inline] |
| PopulateActorUpdate(ActorUpdateMessage &update, const std::vector< std::string > &propNames) | dtGame::GameActorProxy | [virtual] |
| PopulateActorUpdate(ActorUpdateMessage &update) | dtGame::GameActorProxy | [virtual] |
| PROCESS_MSG_INVOKABLE | dtGame::GameActorProxy | [static] |
| PROPERTY_CENTER_OF_GRAVITY | dtDAL::PhysicalActorProxy | [static] |
| PROPERTY_COLLISION_BOX | dtDAL::TransformableActorProxy | [static] |
| PROPERTY_COLLISION_LENGTH | dtDAL::TransformableActorProxy | [static] |
| PROPERTY_COLLISION_RADIUS | dtDAL::TransformableActorProxy | [static] |
| PROPERTY_COLLISION_TYPE | dtDAL::TransformableActorProxy | [static] |
| PROPERTY_ENABLE_COLLISION | dtDAL::TransformableActorProxy | [static] |
| PROPERTY_ENABLE_DYNAMICS | dtDAL::PhysicalActorProxy | [static] |
| PROPERTY_MASS | dtDAL::PhysicalActorProxy | [static] |
| PROPERTY_NORMAL_RESCALING | dtDAL::TransformableActorProxy | [static] |
| PROPERTY_RENDER_PROXY_NODE | dtDAL::TransformableActorProxy | [static] |
| PROPERTY_ROTATION | dtDAL::TransformableActorProxy | [static] |
| PROPERTY_SCALE | dtDAL::TransformableActorProxy | [static] |
| PROPERTY_TRANSLATION | dtDAL::TransformableActorProxy | [static] |
| RegisterForMessages(const MessageType &type, const std::string &invokableName=PROCESS_MSG_INVOKABLE) | dtGame::GameActorProxy | |
| RegisterForMessagesAboutOtherActor(const MessageType &type, const dtCore::UniqueId &targetActorId, const std::string &invokableName=PROCESS_MSG_INVOKABLE) | dtGame::GameActorProxy | |
| RegisterForMessagesAboutSelf(const MessageType &type, const std::string &invokableName=PROCESS_MSG_INVOKABLE) | dtGame::GameActorProxy | |
| RemoveProperty(const std::string &nameToRemove) | dtDAL::ActorProxy | [protected] |
| SetActor(dtCore::DeltaDrawable &actor) | dtDAL::ActorProxy | [protected] |
| SetBillBoardIcon(ActorProxyIcon *icon) | dtDAL::ActorProxy | [virtual] |
| SetBoxCollision() | dtDAL::TransformableActorProxy | [protected] |
| SetCenterOfGravity(const osg::Vec3 &g) | dtDAL::PhysicalActorProxy | |
| SetClassName(const std::string &name) | dtDAL::ActorProxy | [protected] |
| SetCollisionBoxDims(const osg::Vec3 &dims) | dtDAL::TransformableActorProxy | |
| SetCollisionLength(float length) | dtDAL::TransformableActorProxy | |
| SetCollisionRadius(float radius) | dtDAL::TransformableActorProxy | |
| SetCollisionType(dtCore::Transformable::CollisionGeomType &type) | dtDAL::TransformableActorProxy | |
| SetCylinderCollision() | dtDAL::TransformableActorProxy | [protected] |
| SetGameManager(GameManager *gm) | dtGame::GameActorProxy | |
| SetId(const dtCore::UniqueId &newId) | dtDAL::ActorProxy | |
| SetInitialOwnership(Ownership &newOwnership) | dtGame::GameActorProxy | |
| SetLinkedActor(const std::string &name, ActorProxy *newValue) | dtDAL::ActorProxy | |
| SetMass(float mass) | dtDAL::PhysicalActorProxy | |
| SetMeshCollision() | dtDAL::TransformableActorProxy | [protected] |
| SetName(const std::string &name) | dtDAL::ActorProxy | |
| SetRayCollision() | dtDAL::TransformableActorProxy | [protected] |
| SetRenderCollisionGeometry(bool enable) | dtDAL::TransformableActorProxy | |
| SetResource(const std::string &name, ResourceDescriptor *source) | dtDAL::ActorProxy | |
| SetRotation(const osg::Vec3 &rotation) | dtDAL::TransformableActorProxy | |
| SetRotationFromMatrix(const osg::Matrix &rotation) | dtDAL::TransformableActorProxy | |
| SetScale(const osg::Vec3 &scale) | dtDAL::TransformableActorProxy | |
| SetSphereCollision() | dtDAL::TransformableActorProxy | [protected] |
| SetTranslation(const osg::Vec3 &translation) | dtDAL::TransformableActorProxy | |
| TICK_LOCAL_INVOKABLE | dtGame::GameActorProxy | [static] |
| TICK_REMOTE_INVOKABLE | dtGame::GameActorProxy | [static] |
| TransformableActorProxy() | dtDAL::TransformableActorProxy | [inline] |
| UnregisterForMessages(const MessageType &type, const std::string &invokableName=PROCESS_MSG_INVOKABLE) | dtGame::GameActorProxy | |
| UnregisterForMessagesAboutOtherActor(const MessageType &type, const dtCore::UniqueId &targetActorId, const std::string &invokableName=PROCESS_MSG_INVOKABLE) | dtGame::GameActorProxy | |
| UnregisterForMessagesAboutSelf(const MessageType &type, const std::string &invokableName=PROCESS_MSG_INVOKABLE) | dtGame::GameActorProxy | |
| ~ActorProxy() | dtDAL::ActorProxy | [protected, virtual] |
| ~AnimationGameActorProxy() | dtActors::AnimationGameActorProxy | [protected, virtual] |
| ~GameActorProxy() | dtGame::GameActorProxy | [virtual] |
| ~PhysicalActorProxy() | dtDAL::PhysicalActorProxy | [inline, protected, virtual] |
| ~TransformableActorProxy() | dtDAL::TransformableActorProxy | [inline, protected, virtual] |