#include <animationgameactor.h>

Public Member Functions | |
| AnimationGameActor (dtGame::GameActorProxy &proxy) | |
| Constructs an AnimationGameActor actor. | |
| virtual void | SetModel (const std::string &modelFile) |
| Loads a model file. | |
| dtAnim::AnimationHelper * | GetHelper () |
| const dtAnim::AnimationHelper * | GetHelper () const |
Protected Member Functions | |
| virtual | ~AnimationGameActor () |
| Destroys this actor. | |
Protected Attributes | |
| dtCore::RefPtr < dtAnim::AnimationHelper > | mHelper |
| dtActors::AnimationGameActor::AnimationGameActor | ( | dtGame::GameActorProxy & | proxy | ) |
| dtActors::AnimationGameActor::~AnimationGameActor | ( | ) | [protected, virtual] |
Destroys this actor.
| void dtActors::AnimationGameActor::SetModel | ( | const std::string & | modelFile | ) | [virtual] |
Loads a model file.
| modelFile | The filename of the model to load. |
| dtAnim::AnimationHelper * dtActors::AnimationGameActor::GetHelper | ( | ) |
| const dtAnim::AnimationHelper * dtActors::AnimationGameActor::GetHelper | ( | ) | const |